Understanding How To Utilize Water Tiles

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Natural wonder tiles do not increase yield with lighthouse or collosus, right ?

Unfortunately not. I have a GBR city in my current Dutch game, and one of the tiles has fish on it (possibly because of a mod I'm using, CivUP). While the tile yield was increased to 3 food from the fish, the Lighthouse did not improve it to 5 food, or the other tile to 3 food.
 
Regarding plain old water tiles, the ones that have no resources on them - their yield is poor, and there is no way to improve their yield besides building a Lighthouse for food and the Colossus for gold. Those tiles should generally be lowest on your list of priorities to work.

It isn't like Civ3, where all coast tiles produced two food by default, and then, besides the Harbor to increase food output by 1 for all water tiles (like Civ5's Lighthouse), there was also the Commercial Dock to increase gold output by 1 for all water tiles, and the Offshore Platform to increase production output by 1 for all water tiles. Civ5 has no equivalent of the latter two buildings, so generally coastal cities are not as effective in Civ5 as they were in Civ3.

The change is that in Civ5 there are buildings (Harbor and Seaport) that increase the output of water tiles with resources, but not bare water tiles. So water resources are a lot more important now. Generally coastal cities should only be built if there are several resources in the water, as others have mentioned.
 
If you have a coastal city with a lake nearby, a harbor will make the lake tiles 3f 1g which is not totally bad. The Aztecs especially can benefit from this with their UB.
 
Regarding plain old water tiles, the ones that have no resources on them - their yield is poor, and there is no way to improve their yield besides building a Lighthouse for food and the Colossus for gold. Those tiles should generally be lowest on your list of priorities to work.

It isn't like Civ3, where all coast tiles produced two food by default, and then, besides the Harbor to increase food output by 1 for all water tiles (like Civ5's Lighthouse), there was also the Commercial Dock to increase gold output by 1 for all water tiles, and the Offshore Platform to increase production output by 1 for all water tiles. Civ5 has no equivalent of the latter two buildings, so generally coastal cities are not as effective in Civ5 as they were in Civ3.

The change is that in Civ5 there are buildings (Harbor and Seaport) that increase the output of water tiles with resources, but not bare water tiles. So water resources are a lot more important now. Generally coastal cities should only be built if there are several resources in the water, as others have mentioned.

If you're playing with the NiGHTS mod, the Seaport grants +1:c5production: to every water tile. Harbour doesn't give gold, but it does increase your overall gold output in the city by 15% with no maintenance, which is cool. Harbour and Seaport still grant more hammers and gold to resources. Overall, 1 tile islands become much more viable.
 
Harbors only provide :c5production: in tiles that have resources, not on all the sea tiles.
If you're playing with the NiGHTS mod, the Seaport grants +1:c5production: to every water tile. Harbour doesn't give gold, but it does increase your overall gold output in the city by 15% with no maintenance, which is cool. Harbour and Seaport still grant more hammers and gold to resources. Overall, 1 tile islands become much more viable.
 
i anything, i think seaports should give +1 beakers to ocean tiles (not coastal) if the city has uni's or maybe research labs. that or a pantheon/belief that does that. there is so much science to be learned from the oceans and seas.

At the very least, atolls should do this.
 
Of course, a other reason for coastal cities is the ability to deploy warships.
 
So do the tile benefits of harbors/seaports apply to atolls? In other words are they considered a sea resource?
 
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