xmen510
Emperor
I was thinking that something we could add after the first release (or with it if you prefer) is a retooling of the Traits for Civs. Give them more flavored Unique Powers based on Middle-Earth History.
We might also want to do some new Civics/rename them and possibly even new Civic Categories.
I know these are more advanced ideas, but I thought I'd bring it up now for brainstorming effect.
Ideas:
Dwarves:
Protective: Grant the Hills Defence Promotion to all Units
Great Miners: Mines give +1 Hammers and +1 Gold, +15% Trade Income
Rohirrim:
Horselords: All Mounted Units receive the Flanking Promotion (or Combat I)
Nomadic: Grants +1 Movement for all Land Based Units
Those are just a few skeleton ideas for Traits.
For Civics, there are a number of Mods which have added Military, etc. There are some good ideas out there.
We might also want to do some new Civics/rename them and possibly even new Civic Categories.
I know these are more advanced ideas, but I thought I'd bring it up now for brainstorming effect.
Ideas:
Dwarves:
Protective: Grant the Hills Defence Promotion to all Units
Great Miners: Mines give +1 Hammers and +1 Gold, +15% Trade Income
Rohirrim:
Horselords: All Mounted Units receive the Flanking Promotion (or Combat I)
Nomadic: Grants +1 Movement for all Land Based Units
Those are just a few skeleton ideas for Traits.
For Civics, there are a number of Mods which have added Military, etc. There are some good ideas out there.