Edgler Vess
Chieftain
Going to try to make a thread here so people can post thier thoughts and or strategies for any race's UU, good or Bad. This list is VERY Far from complete as I only know a few UU well enough to post my feelings on them.
Incan Empire - Quechua - Replaces: Warrior - Used in an ancient age rush, these little guys are cheap to pump out and are an absolute terror, with thier bonus against archers. You can rush at least an AI captial right out of the gate and have a very good chance of taking the city assuming your on a reasonable difficulty level.
French Empire - Musketeer - Replaces: Musketman - A musketman with an extra movement point. Im not real fond of this unit as I would rather just use Cavalary when I want to move quickly, I suppose they are cheaper and could be good used as cannon fodder. But the extra movement point just doesn't seem to be good enough for me.
English Empire - Redcoat - Replaces: Rifleman. Excellent unit with 2 extra Strength points (16). Probably the best unit to use if you have "flipped the cultural switch" and may be facing tanks before you get your win, well fortified they can hold their own against tanks to give you the last couple of turns of holdout time to get your cultural win.
Persian Empire - Immortal - Replaces:Chariot. Easy to pump out early (4str2move) and if you don't feel like up grading them later (can be expensive to upgrade) you can use them for disposable raiders.
Roman Empire - Praetorian - Replaces: Swordsman. Cheap effective early city raiders, slow moving but combined with some Catapults can easly sack a city with Longbowmen or even with some Cats to soften, win against Musketmen.
Thats all my thoughts for now, feel free to flame, or better yet add your own thoughts!
Incan Empire - Quechua - Replaces: Warrior - Used in an ancient age rush, these little guys are cheap to pump out and are an absolute terror, with thier bonus against archers. You can rush at least an AI captial right out of the gate and have a very good chance of taking the city assuming your on a reasonable difficulty level.
French Empire - Musketeer - Replaces: Musketman - A musketman with an extra movement point. Im not real fond of this unit as I would rather just use Cavalary when I want to move quickly, I suppose they are cheaper and could be good used as cannon fodder. But the extra movement point just doesn't seem to be good enough for me.
English Empire - Redcoat - Replaces: Rifleman. Excellent unit with 2 extra Strength points (16). Probably the best unit to use if you have "flipped the cultural switch" and may be facing tanks before you get your win, well fortified they can hold their own against tanks to give you the last couple of turns of holdout time to get your cultural win.
Persian Empire - Immortal - Replaces:Chariot. Easy to pump out early (4str2move) and if you don't feel like up grading them later (can be expensive to upgrade) you can use them for disposable raiders.
Roman Empire - Praetorian - Replaces: Swordsman. Cheap effective early city raiders, slow moving but combined with some Catapults can easly sack a city with Longbowmen or even with some Cats to soften, win against Musketmen.
Thats all my thoughts for now, feel free to flame, or better yet add your own thoughts!