Unique Unit Elimination Thread

African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 30
Comanche Rider 1
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 8
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 32
Mandekalu Cavalry 14
Mehal Sefari 7
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 27

Great Galleass: Galleass that has little bit more strength and costs a little bit more? Yeah, not very impressive...

Tercio: Who needs pikemen or lancers when you can just build strong muskets that are also good against mounted units? Extremely good when you are fighting civ with knight UU. AI loves to spam knights even if they don't have mounted UU.
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 30
Comanche Rider 1
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 8
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 32
Mandekalu Cavalry 11 Oof. Find me a worse knight replacement... I'll wait... Okay, stop looking. There isn't one. No penalty against cities? Sweet. Who uses knights to take cities? Sure, the old XB/Knight rush is awesome, but who is doing the heavy lifting? Not the knights. They're there to sweep up, pillage, and finally pop the cities and then run right back out. So... what are these guys for? If their bonus was much higher, say +200% against cities, this would be a TERRIFYING unit. But to simply have no negative penalty against something? Very weak.
Mehal Sefari 8 They're so cheap! Are you guys still living in the pre-BNW world? When do your wars start? I'm not talking about ten turn skirmishes, or you rolling across an overmatched Indonesia in 1000 BC, I'm talking about wars. Ideological wars are the new religious wars (from civ 4). They're going to happen. Ethiopia should be ready to either turtle to a science/culture win by the time these guys come online, or ready to continue their conquest across the globe. Either way, why wouldn't you want CHEAP infantry that gets a free upgrade and a bonus should sh*t realllllly go bad and you're frantically defending your capital. Three rough terrain upgrades upon being built? Sign me up.
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 27
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 30
Comanche Rider 1
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 8
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
I hope longbow becomes the winner. 3 range is BEST thing at the RIGHT time.
Mandekalu Cavalry 11
Mehal Sefari 5 It may be efficient but not effective. Just compare this with berber cavalry you'll find that this mehal isn't worth a green colour.
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 27
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 30
Comanche Rider 0 Putting them out of their misery.
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 8
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
Mandekalu Cavalry 11
Mehal Sefari 6-What makes the Carolean so cool? March, right? A city that has a military academy can start these guys off with march because of the free drill promotion, plus they're cheaper and have the capital defense bonus. Ideologies have made modern wars more common than early wars. There are a lot of worse units who deserve to go before these guys. They're great for turtling until you see where the ideological lines are going to be drawn then going on a killing spree
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 27
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 30
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 8
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
Mandekalu Cavalry 11
Mehal Sefari 3
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28

Winged Hussar: Extremely good unit. It might be a lancer, but it is very worth it. A bit stronger, so any % modifiers add to the 28 strenght. It sees further (if I'm not mistaken), it fights faster, it is stronger and starts with a base promotion, Shock I, which makes other promotions easier to obtain. As you are Poland, you'll have the Ducal Stables. Build a Barracks, an Armory, a Ducal Stable and a Military Academy and bam! Marching Hussars! Or Blitzkrieg Hussars! They are very good. With the promotions obtained from the XP buildings and your UB, you'll have 45% bonus combat on open terrain and one of the top promos. Also, you could get Charge I to help you on your Heavy Charges ;)

Mehal Sefari: Not entirely true, if you have a Military Academy + Armory + Barracks = 45XP, which means only two promos, so your Mehals can only start with Drill III. You will still need 15XP to get march, unless you've got Brandenburg Gate. IMO, they aren't very good, the berber cavalry is much better and is also mobile. These guys got a bonus near Adis Ababa, which is cool, but it also fades away if you warry a but further. Unless you are getting to the point that the AI got to your capital, they won't have many uses. It is cheaper, but also more expensive to upgrade into WWI Infantry.
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 30
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 8
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
Mandekalu Cavalry 8 -3
Mehal Sefari 4. +1
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28


Mandelaku cavalary(-3)not that usefull.cities are normally attacked with ranged units and fininshed with infantery.also overshadow by the conquistador

Mehal safari:this unit is your friend if you are a tall player.they are 25 hammers cheapers,good at rougth terrain and combine with ethiopia ability they can defend their position really well.i have figth many times ethiopia an it gets really hard when you are near the capital ,has they get much more stronger.i had seen then stopping landships doing more damage.there are worst units in this list
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 26
Carolean 28
Cataphract 22
Chu-Ko-Nu 31 The two crossbowman uniques seem to be running away. I think the CKNs are better because they can attack twice, and can possibly get +1 range faster than longbowman.
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 5- Galleass are situational, and strength with extra cost doesn't help much.
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
Mandekalu Cavalry 8
Mehal Sefari 4.
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28

Shouldn't Khans and Merchants of Venice be included?
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27 (26+1)

Carolean 28
Cataphract 22
Chu-Ko-Nu 31
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 2 (5-3)

Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
Mandekalu Cavalry 8
Mehal Sefari 4.
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28

Great Galeass -3 - Backstab is such an ugly word. Shall we just say I'm reinterpreting our supposed friendship?

Well, I used to say I like this UU before, even dubbing them Great Rapeasses - this is why I consider this vote a backstab. Especially since the horrid Mandekalu is still in.

Great Galeasses are nice, but they're not too much better than regular ones while costing more production, despite the fact only Venice can produce them - you need to buy.

They don't shine for too long either, and are very map dependant - on plenty ocassions in my many Venice games they were useless as almost no one had any coastal cities, or there wasn't enough place/time to utilize the Galeasses. They also don't give you anything on upgrade, no promotion... They can be great in many cases, but most of the time I could've achieved the same with regular Galeasses, and as another civ I would've had more of them thanks to the ability to produce them in more than 1 city.

+1 to Camel Archer. Slower Keshik with much more strength without faster experience gain. Absolutely broken, just like Impi.
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27
Carolean 28
Cataphract 22
Chu-Ko-Nu 32
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 2
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 33
Mandekalu Cavalry 8
Mehal Sefari 1
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28

Muahahahahaha. Hahaha. Ha. Sure, they get a massive strength boost with UA combined with capital defense. But in all the Ethiopia games I've played, the scenario rarely comes up. If you are on the offense, you are not near capital. If you are on defense, your capital needs to be the city actually being attacked. Perhaps better in OCC games, but they are still a rifle unit that will get overshadowed by bomber stacks, artillery, and battleships within a handful of turns. I like the concept, but their design is rarely played out as intended.

Sure, there are worse UU's still on the list, but Winged Hussar are at 28... the list can't be taken that seriously.

Chu's because this is a UU that is worthy of votes. Solid on both offense and defense, increased experience gain means rolling over into even more promo's. I'd put these guys up against Mehal, no problem.
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27
Carolean 28
Cataphract 22
Chu-Ko-Nu 32
Companion Cavalry 18
Conquistador 23
Cossack 24
Great Galleass 0 I also agree that it's too situational and I'm putting it out of its misery.
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 34 A very powerful unit. This unit is basically a medieval era artillery and you can gain xp very quickly simply by harassing enemy cities with them. Once they get double attack, they are even more dangerous. Once you upgrade the longbowmen, they will become powerful machine gunners and rocket launchers that can fire up to 2 blocks away. I would not be so surprised if the fall patch nerfed this UU.
Mandekalu Cavalry 8
Mehal Sefari 1 (I really wish to vote this unit up but looks like people will vote it out instead)
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27
Carolean 28
Cataphract 22
Chu-Ko-Nu 32
Companion Cavalry 18
Conquistador 23
Cossack 24
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 34
Mandekalu Cavalry 8
Mehal Sefari 1 + 1 = 2 - SAVE THE MEHAL SEFARI! "They're too situational". "They're weak." "They're boring." Huh? These guys are just the icing on the god-tier Civ that is Ethiopia! Leave 'em be!
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 23 - 3 = 20 - Ooh! An elephant! And-[falls asleep.]
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28
 
Oh you can try to save them, but I shall prevail. Less than one day and your Mehal will be wiped from the list forever!
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27
Carolean 28
Cataphract 22
Chu-Ko-Nu 32
Companion Cavalry 18
Conquistador 23
Cossack 24
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 25
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 34
Mandekalu Cavalry 5 Another unit with no combat strength difference except a mediocre bonus. The no penalty against cities looks good on paper, but the premise behind mounted units attacking cities is to swoop in and finish it off, not sit there and wear it down. That's the job of ranged units, that don't need to worry about taking return fire when attacking.
Mehal Sefari 2
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 21 Here is an interesting unit to consider. A mounted unit with a very high strength relative to its era, and even a bonus against other mounted units. I've faced Siam before, and he would one-shot my CBs with these things. Sure it's a little slower, but it serves as a powerful anti-mounted/meatshield hybrid (that can move after attacking) up to even the Renaissance era.
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27
Carolean 28
Cataphract 22
Chu-Ko-Nu 32
Companion Cavalry 18
Conquistador 23
Cossack 24
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 26 This is just insane.
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 34
Mandekalu Cavalry 2 Yay. I could really do with a unit that has no penalty against cities. Especially no-liners
Mehal Sefari 2
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 21
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28
 
African Forest Elephant 21
B17 21
Battering Ram 22
Berber Cavalry 21
Berserker 20
Camel Archer 27
Carolean 28
Cataphract 22
Chu-Ko-Nu 32
Companion Cavalry 18
Conquistador 23
Cossack 24
Dromon 14
Horse Archer 21
Hussar 22
Hwacha 24
Immortal 17
Impi 26
Jaguar 24
Janissary 24
Keshik 29
Legion 23
Longbowman 34
Mandekalu Cavalry 2
Mehal Sefari 0 you call 25 hammer less in industrial is cheap? so you plan to swarm your capital with this? ok just nuke it nuff said. Sorry fanboys.
Minutemen 22
Mohawk Warrior 21
Musketeer 15
Naresuan's Elephant 22 Stampy worth more respect as my enemy.
Nau 22
Norwegian Ski Infantry 14
Panzer 4
Pathfinder 25
Pictish Warrior 19
Samurai 15
Sea Beggar 24
Ship of the Line 27
Siege Tower 26
Sipahi 17
Tercio 23
Turtle Ship 14
War Elephant 13
Winged Hussar 28
 
Nooooo! The mehal sefari is dead! :aargh:Was fun to try to save him
 
It's like that feeling when you're trying to eliminate one of the ai's units, but everything you throw at it doesn't kill it, leaving it at just 1 HP!
 
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