[GS] Unique Unit Elimination Thread

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Barbary Corsair (Ottomans) - 20
Bireme (Phonecia) - 2
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 16
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 10 (13 - 3). Not bad units at all, but their requirement for an Alliance is antithetical to a Domination Victory. It doesn't suit Hungary's design
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 22
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 4
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 28 (27 + 1). As good as Eagle Warriors and the Pitati Archer. Would have voted for either of them, but it deserves more than fifth place
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Bireme (Phonecia) - 2
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 16
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 10
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25 (28-3) I want to knock this unit once for it's population malus. It's easy to avoid, but I think we are far along enough that I can take things like this into account.
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 22
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 4
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29 (28+1) This unit is cheaper and stronger than the Eagle Warrior, and can go head to head with a more expensive Pitati Archer (before Nubia's bonus) and win (if it it hits first, Pitati Archer wins if it hits first), despite needing no prerequisite technologies. On turn 1, no one can begin building as potent a military force
Winged Hussar (Poland) - 9

Spoiler Math on War-Cart vs Pitati Archer - Head to head :
Pitati Archer = 30/17
War-Cart = 30

Damage = 30 * 1.041^(Difference in Strength)*(Random modifier)

I can't find anything specific in my quick search, but I see an approximation that says -10 health means -1 strength, which matches my vague recollection, so I'm going to use that for now, as though every 10 is a strength point lost (80 is 1 weaker than 90-81). Please feel free to re-do this with more accurate calculations.

Also, because we cannot assume random numbers will benefit either side, I'm going to ignore them, with the vague idea that an infinite number of tests would roughly ignore it when averaged together. (I haven't done stats in years, leave me alone).

Pitati first:

Pitati 100, War-Cart 70
Pitati 55.2, War-Cart 50
Pitati 55.2, War-Cart 18.8
Pitati 12, War-Cart -2 (Dead)

War-Cart first:
War-Cart 82.2, Pitati 49.4
War-Cart 56.7, Pitati 49.4
War-Cart 39.6, Pitati -3.2 (Dead)

Survivors- Pitati First:
Pitati 12, War-Cart 11
Pitati -38 (Dead), War-Cart -6 (Dead) (double elimination)

Survivors- War-Cart First:
War-Cart 23.2, Pitati -42.8 (Dead)


Bonus Round - War-Cart (23.2) v additional damaged Pitati (12):

Pitati First
Pitati 12, War-Cart -5.6 (Dead)
War-Cart First
War-Cart 6.1, Pitati -40.6 (Dead)

Essentially, in head to head combat, the War-Cart will win, but barely enough to make a difference. So, I'm giving them points for that.
 
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Barbary Corsair (Ottomans) - 20
Bireme (Phonecia) - 2
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 17 (16+1) This thread is tagged Gathering Storm. In Gathering Storm Infantry costs oil. Oil and Infantry are on opposite ends of the tech tree. To unlock infantry normally you have to go down very different paths and get six or seven extra techs. Not only that you need to have oil, wait for it to accumulate, etc. This is an objectively better infantry unit that doesn't cost oil or the extra techs to reveal it, the map luck to have it, etc. This is a game-over broken tier unit. You can digger rush while your enemy is still fumbling with musket men. It's not a super-late game unit by any stretch.
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 10
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 22
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 4
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 19 (22-3) @Atlas627 opened my eyes. This unit is trash. Everything I like it about is the leader bonus, not the unit.
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Bireme (Phonecia) - ELIMINATED = 2 - 3. Might as well put it out of its misery. It's not bad but none of the bonuses are exceptional.
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 18 = 17 + 1. Icicle made a pretty good argument. No resource requirement is huge for an infantry replacement unit. Not to mention a potential +17 (!) combat strength. Should be higher than some other units still on the list.
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 10
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 22
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 4
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 7 (10-7) I guess it’s design is to help you defend allies on the way to a diplo victory, cause if you’re going Dom with it you’re not going to keep that many allies. It it’s the second best unique of a Civ that doesn’t even need uniques to win.
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 22
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 5 (4+1=5) This probably won’t last much longer, but I always use it when I play Kongo, so I’ll say how it is useful. You rush it to conquer your nearest rival (ideally another cultural rival) to give you plenty of space for growth. After it’s time has passed, you should have a nice big area to build lots of Mbanza.
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
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@Hogimus Ngao Mbeba should be at 5, you only can add +1
 
First of all, shocked Mountie is eliminated. it is a unit, that directly significantly gives a huge step to victory. And there are still plenty of units here, you dont even have a chance or need to build. As someone mentioned, it is like eliminating fast worker, absolutely the best and most impactful unit of civ4, only because it cannot fight.

Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 7
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 19 (22-3) nothing special. Only +1 strength, and if you need cash for kills as Mali, it simply means sth is wrong with your Mali game. Effect - not unique at all, and I dont really care about them in my games.
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 6 (5+1) Why probably next to eliminate? Very strong unit. not a NOOB unit as legion toa or janissary you build and dont care how you use it. First of all, they come early, so have greater impact on game than later units. They are fantastic for early rush, and have a unique flavour other units lack. Immune to ambush, extremely hard to kill when besieging cities, the main bane of early melee - Xbows- do basically nothing to them if parked on forest/rainforest. Very useful, unigue, impactful and making Kongo go to war of conquest in a very specific era. Give them a try, they are far better than you probably expect. It is definitely not their time yet to be eliminated.
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
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Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 4 (7 - 3) While all the units here are good and useful, I feel that these guys are the least useful in this crowd. It isn't impossible to have plenty of allies while going for domination but the odds aren't great. These guys are good but the Black Army is the better Hungarian UU in my opinion.
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 19
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 7 (6 + 1) I agree with @enKage. Considering how important forest and rainforest tiles are to the Kongo, these guys are a huge plus to navigating through, attacking in, or defending from those prized tiles.
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 4
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 19
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 4 (7-3) It's not a bad unit or anything, but it does strike me as the weakest left.
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 20 (19+1) I can't believe we're really going to dock these points because their main strengths come from Harald and Norway's bonuses. These literally don't exist in a situation where they won't have those. How you can ignore the bonuses Harald gives them when they are only buildable because of his ability seems nuts to me, especially in the same thread when people will upvote Eagle Warriors ("you can use them to get builders to rush your districts"), Jongs ("easy to buy with faith!"), Immortals ("look at that movement after declaring a surprise war"), and Varu ("dangerous with Sandra's movement bonus"!) for piggybacking off of bonuses. Longships are such a central part to playing Norway that I don't know why you'd even bother with Norway if you weren't going to go crazy with them, and oh yeah, it's really easy to pop them out in less than 5 turns ("but I can't spare turns to build them!") and they'll hardly ever die if you use them to their potential (ie, retreat into the ocean).
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9

First of all, shocked Mountie is eliminated. it is a unit, that directly significantly gives a huge step to victory. And there are still plenty of units here, you dont even have a chance or need to build. As someone mentioned, it is like eliminating fast worker, absolutely the best and most impactful unit of civ4, only because it cannot fight.

I'm kind of salty about it to be honest, lol. The nature of the beast, though - it's easier to knock units out of this thread than it is to prop them up.
 
Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 19+1=20 - I'm a lover of Frigates and Battleships. Most important part they do is that they are great siege weapons. Bring these guys to coastal cities and your enemies will not last for long. And these guys make the job even easier. I've expressed my love for Jongs and Minas Geraes, now it's time to show some love for this Dutch jewel.
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 4
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 19
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 4-3=1 - They do have their uses, there's no doubt to that, but, eh, I keep looking at other units we have here, and these guys just sort of fail to impress me compared to others we have here.
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 20
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 4 + 1 = 5 A great complement to a Diplomatic Hungary game.
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 19
Minas Geraes (Brazil) - 27
Ngao Mbeba (Kongo) - 1 - 3 = -2 (Eliminated) - It was actually much stronger at the release of GS, now, all UUs are resource-discounted, bringing down one of their significances.
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 20
Digger (Australia) - 18
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 16=19-3 Pretty sad this one is still alive over the Mountie. Pretty useless all around. People mentioned civ bonuses don't or shouldn't affect units, but for a civ with only one leader, it matters. And if I'm playing Mali, I'm playing peaceful. These can protect your trade routes, but that's usually not too much an issue if you are smart with your trade routes
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32=31+1 I'm reluctant to upvote these because they are so powerful it seems like cheating. I hate the unit for being OP, but I have to acknowledge its power at least once.
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 20
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 17 (20-3) It's a boat so it can't have a huge impact on the game like a land unit.
Digger (Australia) - 18
Eagle Warrior (Aztec) - 30 (29 + 1) These go toe to toe with swordsman and pikemen well into the game. I skip upgrading them into swordsmen for the most part to keep the capture ability because they are so good.
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 16
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17 (20-3) Of the few remaining that I've played this seems weakest. Still not a bad unit.
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 17
Digger (Australia) - 18
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 26 (25+1) Upgrading into a free promotion means you can skip the exp grind to the 3rd+ promos.
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 16
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 28
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 14 (17 - 3) I don't dislike this unit, nor do I think it is weak or anything like that. It is quite good. My problem with it is that it is basically just a stronger Frigate, and I don't see it offering that much more functionality over basic Frigates. It will just do the same job a bit faster. Compare this to some of the other units on the list: Black Army gains strength from levied units, Eagle Warriors capture slaves, Immortals are Swordsmen/Archer hybrids, Legions can build, Pitati Archers combine range with mobility, and so on. Comparatively, De Zeven Provinciën just seemd less unique.
Digger (Australia) - 18
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 16
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 21 (20 + 1) I fully agree with @bengalryan9. The Longship is great in large part because of its synergies with Norway/Harald's other abilities, but synergies matter, and it is clearly an intentional design. The fact that most of these abilities also apply to future naval melee units is a reason to add points, not dock them. It means that the force of Longships which you build up and use in the early part of the game will remain an advantage as you advance in tech and they upgrade to more advanced unit types. The same can be said for Nubian archers.
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25 (28-3) a lot worse than they sound :-(
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 14
Digger (Australia) - 18
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 16
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22 (21 +1) I agree with the others.
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 14
Digger (Australia) - 19 (18 + 1) Propping these guys up again. They're Infantry with a potential +17 CS and, most importantly, require no resources, meaning you can beeline them and start spamming them while everyone else is trying to get to plastics.
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 13 (16 - 3) I generally love the Mali design, and have had one of my most fun games ever with them, but I must agree with what has been said above: by the time these guys show up, their bonus has little to no impact for Mali.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 17
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 15 (14+1) A bit of love for those. Contrary of what had been said before, they are more than a frigate, with+12 CS vs city, so they are more efficient at what frigate are meant to: bust cities. And add to that the slight bonus of requiring less niter, still nice.
Digger (Australia) - 19
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 13
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14 (17-3) They should have disapeared long ago, far before the mounties (which at least you want to hard build, contrary to most non upgradable units)... But, he, they are so transparent that everybody forgot about them apparently...
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 15
Digger (Australia) - 19
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 5
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 13
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14
Toa (Maori) - 30 (29+1) I just love 0 upkeep, let's you maybe experience some alternative military cards other than conscription for once, which is nice. Their -5 ability against enemies really saved my ass defending vs teddy and his +10 strength on same continent.
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 23 (26-3) Upgrades to a ranger. And who has ever really desperately needed rangers in their game?
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9

EDIT:

Rules clearly say:
Rules
  • Add one point, take away three points.
There's nothing prohibiting me from scaterring my three votes among two or even three units.

EDIT2: ok since i don't want to stir up any misunderstandings (rules can be interperated in various ways) i will downvote only one unit.
 
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I'll don't know what to make of the post above mine since two different units have been downvoted. I just ignored it for the moment.

Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 15
Digger (Australia) - 19
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - 2 (5-3) I'll only weigh in on units I have played, and of those, these guys are probably the least impressive left. They are not bad per se, it's just that the rest of Hungary's kit pulls them in a different direction.
Hypaspist (Macedon) - 23 (22+1) I already upvoted the Hetaroi, it's only fitting to show these guys some love too. Swordsmen that are better at taking cities have only become more important with the changes to battering rams.
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 13
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
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