Is it posible to implement the catamaran from Civ 5 to Civ 4?
Most likely, yes. I don't know what image format CiV uses, but it's probably openable in blender. You'd probably have to simplify it a bit to use in Civ IV, though.
Is it posible to implement the catamaran from Civ 5 to Civ 4?
Maybe you can use this unit for your Champion:Requested 2 Units - Pict Brave & Pict Champion - Concepts
The Pict Brave and Pict Champion can be created off the same model. The later will have armour and helmet, but other than that, will be exactly the same unit. The Champion is the upgrade of the Brave.
This is a dueal wielding 'two-sword' unit. There does not appear to be a two-sword unit anywhere on here, and I have looked very hard, so I guess this will be the first. I did create one 'Pict Brave' already, from a duel weilding axeman, but ideally I would like this unit to be a dual wielding swords master. Also, I am not happy with my current Pict Brave as he seems a bit hunched over like a hunchback.
I am not sure how possible this unit will be, due to animations and all, but I feel it would be an awesome unit, and not just for the Picts! If I had a PC, I would try and create this unit myself. Unfortuenately this is not possible for me on a Mac.
It may be possible to take the vanilla swordsman, and ambrox62's Brit Swordsman, and combine using the Brit swordsman's smaller sword, leg armour, shoulder armour and helmet and put on the vanilla swordsman base. But maybe that is too hard. Ideally, it would be nice to see a Pictish sword, but that may be asking way too much
http://img405.imageshack.us/g/pictbrave.jpg/
Maybe you can use this unit for your Champion:
http://forums.civfanatics.com/downloads.php?do=file&id=12430
Further I made an amazon unit that uses a two-handed-sword. Of course the model might not be usable for you, but maybe you can also use the maceman animation like I did for my unit.
Ah, looking at the posted images helps sometimes...Thanks.
I have seen the Highland swordsman unit before. Not what I am looking for. He uses a great two-handed sword, such as a Claymore. For the Civ I am building, what I am looking for is two seperate short swords, one in each hand, as per the link for the concept: http://img405.imageshack.us/g/pictbrave.jpg/
The Picts did not use two-handed great swords, so it doesn't really fit the Civ I am creating.
I know it is in Cultural Diversity, which is no longer supported by its creator, but I don't know if the model is available seperately.I swore I saw a Japanese zero model on this site a while ago, but now I cannot seem to find it.
Does anyone know of the location?
Troy
Only other idea I have is to give the Viking Berserker swords instead of axes.
Or maybe you could use the Archer's melee animation, using swords instead of knifes.
Might work, but there might be some glitches because the bone structure might differ. The easiest way should be using the archer model with swords instead of knifes, which should be a simple nifswap of weapons. If you don't like the archer model, that one can always be swapped via Blender.I like that idea!Wonder if that would work? Could the animation work with the vanilla swordsman, or would it have to work only with the archer?
I swore I saw a Japanese zero model on this site a while ago, but now I cannot seem to find it.
Does anyone know of the location?
Troy
Might work, but there might be some glitches because the bone structure might differ. The easiest way should be using the archer model with swords instead of knifes, which should be a simple nifswap of weapons. If you don't like the archer model, that one can always be swapped via Blender.
I've put a unit together with Blender. It uses the standard archer animations.Hey SaibotLieh. Had a close look at the Archer animations in battle, and they would be perfect, except maybe if with long swords, there may be some glitches as the swords go through his own arms. But if not, it would be perfect!! Maybe the swords could be even shorter, like the Roman Gladius?? As the archer puts away his bow and draws out his knives, he pulls them from his back, so there is the potential of having the swords on the units back, until drawn. That might look cool. Although walking around with two swords in hands also looks good.
If it is possible to attach the animations to other units of simular stature, I think Sepamu92's 'Celtic Scout' would be great for the iron age 'Pict Brave' with loin cloth. I have used this unit in my Mod for the 'Pict Scout'. Ambrox62's 'Brit Swordsman' has smaller and nicer swords, and good looking shoulder armour than the vanilla swordsman, and would look great as the 'Pict Champion' or 'Swordsmaster' (swordsmaster sounds better).
I did a little photoshop image to show what the units could look like IF they where to work, and IF someone was interested enough to take this on:
http://img863.imageshack.us/g/swordmaster.jpg/
Unfortuneately I only have a Mac, and while I can open blender and view figures, nifskope does not work on a Mac. So I will have to stick to what I do best (graphics) and just hope someone has the time and interest to create these two units. I think they would be a great addition to any Civ.
If someone does take this on, I would certainly help in anyway I could, though other than creating the skins, not sure how I could help. Maybe exchange for some skinning of another unit?
I've put a unit together with Blender. It uses the standard archer animations.
I hope it looks like you imagined.![]()
Is it posible to implement the catamaran from Civ 5 to Civ 4?
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xxx.nif are the unshadered units, xxx_fx.nif the shadered ones. xxx.dds are the skin artwork files with teamcolor/transparency information in the alpha channel. xxx_gloss.dds are the files for the gloss (shiny) information. Most of the time they are in greyscale. The brighter, the brigher will that part will shin. Just open the files of known units and you should get the idea how they work.And some file differences like xxx.nif and xxx_fx.nif or xxx.dds or xxx_gloss.dds are also not really clear...
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The problem here is that you have mixed the settings for a nonshadered and for a shadered unit.Hi guys,J_mie6 and
SaibothLieh,
After my few weeks break, I've put together my first Eurasian/East European (Hun/Hungarian) renaissance warlord.
Thanx for SaibothLieh's tutorial:
http://forums.civfanatics.com/showpost.php?p=9203025&postcount=3534
(I used the "normal" renaissance warlord's movement with the skin of the Hungarian musketman. This musketman originally had an independent head, that's why the head and the body are not one mesh)
But there is a thing what I couldn't fix yet: (please see my first attached picture)
Do you know why the skin of the body is fully team-coloured (green)?
Although, the relevant files are in the right folder.
I have tried to do something in Nifscope by change of the setting of the .nif file, but I'm not sure what's the source of this problem.
Nevertheless, I know, if I change the shader line value to "no" in the .nif file's NiTriShape details (see the second picture) the body would be invisible in the Game. Even though in Nifscope looks everithing fine...
Actually, what's the difference between the shader and nonshader units? I mean the file system and Nifscope setting?
May I askyou or someone to clear this up for me, please?
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Could somebody do this?
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