Unit requests thread

Wow Chugginator.. Those previews look absolutely wonderful and I can't wait to see what comes out of this! :goodjob: Can I assume that 'cultural diversity' means that (almost) all the civs will have civ-bound units? (Or will it be along the lines of 'European culture' / 'Asian culture' etc.?) Judging from the great generals picture there seems to be a difference between the French great general and the German great general, so I'm assuming the former option..

If you need any help with European units (especially Dutch ones), feel free to PM me (there are a massive amount of pictures available at the website of the Rijksmuseum in Amsterdam and I have a list of links to pics that might be of help) and I can also recommend Danrell's '11 Holland Units' for inspiration..

Again, it looks fantastic and I can't wait to try it out..

P.S.: By the way, I agree with Wolfshanze that the little Hitler looks a bit odd and doesn't really seem to fit the 'generic' system you've put in place. Ofcourse it's your decision whether you want to keep him in or not; just my opinion, that's all.. ;)
 
Almost all of the civs will be unique :) Of course there are some civs like Mali and Ethiopia who share a few units. I like danrell's dutch units (I'm using the medieval ones) however I'm still working out units for ancient holland as the ones danrell made look too renaissancey.

If you can find uniforms for dutch riflemen, grenadiers infantry or marines, I'll make them next :D
 
The people who lived in what is currently known as the Netherlands during Roman times were known as 'Batavians' (and interestingly enough, when Roman terminology became fashionable during the early Napoleonic era Dutchmen referred to themselves as Batavians again)..

A few examples of how they might've dressed (obviously it's all guess work, but it's better to have something than nothing).
http://www.livius.org/a/1/germania/loot.jpg
http://www.missgien.net/batavians/pix/design/batavieren.gif

Here are some pictures from the open air archeology museum Archeon, which includes prehistoric and Roman imagery:
http://www.archeon.nl/JPG%27s/pg6.jpg
http://www.archeon.nl/JPG%27s/pg7.jpg
http://www.archeon.nl/JPG%27s/pg8.jpg (very nice picture at the bottom of the page)
http://www.archeon.nl/JPG%27s/pg25.jpg (maybe right upper corner?)

A few early modern units:
Maurice of Orange (maybe an interesting general? He revolutionized warfare during the Eighty Years' War)
A different portrait

Musketeers
An arquebusier
Another arquebusier
A musketeer
Another musketeer
A pikeman
Another pikeman

Riflemen / Grenadiers
Grenadier of the Holland Guard 1749-52
Fusillier of the Holland Guard 1749-52
Grenadier of the Orange Guard 1752
Infantryman 1765
Seventh regiment of the Line 1807 (during the Napoleonic era, when the Netherlands was practically a part of France)
Marines
Infantryman 1814
A few post-Napoleonic examples

Artillery
Yellow Riders (played an important role during the battle of Waterloo and still use the exact same uniform for ceremonial purposes)
Another example
Good overview shot

Cavalry
16th century Cuirassiers
Light cavalry 1747 (1)
Light cavalry 1747 (2)
Light cavalry 1747 (3)
Horseback guards 1749-52
Dragoon 1757
Cavalryman 1793
Carabinier (Waterloo)

Modern units
General Winkelman (he surrendered the country after Rotterdam was bombed by the Germans and is remembered mainly for having the good sense to surrender instead of fighting on, which would've meant other monumental cities would've been bombed. Since his uniform is similar to that of WW2 soldiers, so maybe he'd make a good great general..)

It was pretty difficult to find any good pictures of WW2 Dutch soldiers, but here are the results that I could find:
Lieutenant
Soldier
Two soldiers

Modern Dutch soldiers
Modern Royal marines

Sorry if I went a little overboard here.. It's a little difficult to make a good choice between the many examples, so I'll leave that up to you.. ;)
 
Riflemen / Grenadiers
Grenadier of the Holland Guard 1749-52
Fusillier of the Holland Guard 1749-52
Grenadier of the Orange Guard 1752
Infantryman 1765
Seventh regiment of the Line 1807 (during the Napoleonic era, when the Netherlands was practically a part of France)
Marines
Infantryman 1814
A few post-Napoleonic examples

Sorry if I went a little overboard here.. It's a little difficult to make a good choice between the many examples, so I'll leave that up to you.. ;)
Lionheart, I like your style... but I got to say... just about every picture you've got in this category is a smoothbore musket, not a rifle.

Pet peeve of mine... Riflemen didn't make-up the majority of infantry formations until the Crimean War and later (1850s+), when the mine' ball became available, followed quickly by breech-loading rifles.

I just hate-it when I see 18th century or Napoleonic troops in Civ4 classified as "riflemen". Yes... rifled muskets existed, but they weren't common or widespread till the mid 1800s.

Not to be discouraging Lionheart... you're a good man, but seeing properly uniformed rifleman is a peeve of mine.

Just sayin'
 
Hahaha.. No worries, Wolfshanze.. I'm also a member of the TWCenter (a fansite for the Total War games) and I'd never refer to those units as riflemen there, but since they're classified as 'riflemen' in CivIV, I decided to stick to that name, even though technically they're not.. Basically the distinction to me would be 'musketeer' and 'anything post-musketeer up to modern infantry'

Anyway, good luck with them Chugginator! If you need anything else, don't hesitate to ask.. :goodjob:
 
Sorry if I am requesting something that has been made already but I am pretty sure it hasn't after spending a few hours scouring the forum (I did see some stuff in the Civ3 section though). I am interested in enlisting some help to create units based on the new Battlestar Galactica. Below is a list of the first units I'd like to have created and it will eventually grow slightly:

Columbia Class Colonial Battlestar (see example at http://bridgecommander.filefront.com/screenshots/File/36087/1)
Cylon Basestar (http://bridgecommander.filefront.com/screenshots/File/59518/2)
Colonial Viper (http://bridgecommander.filefront.com/screenshots/File/19439/1)
Cylon Raider (http://bridgecommander.filefront.com/screenshots/File/59518/5)
Colonial Raptor
Colonial Marine
Cylon Centurian

Here are some links to some videos to also give you an idea of what these units look like, their role, how they engage in battle, and the types of weapons they use:

These videos are much better at helping to understand the scale and use of the units compared to the pictures in the above links. These videos were taken from a game called Beyond the Red Line and are very good and true to the show:
http://www.stage6.com/user/Omniscaper/video/1435140/BTRL-Benchmark-video-2
http://www.stage6.com/user/Omniscaper/video/1438267/BTRL-Teaser-#2-HD-720p

I can also help provide/find sounds for the various units if you need them.

For those of you who aren't familiar with the show the Battlestar and Basetar are the equivalent to the size of a modern aircraft carrier but BIGGER and are capable of holding many vipers, raiders, or raptors and can probably hold thousands of marines or centruians.

I would envision making the Battlestar and Basetar as large as you possibly can, if possible, larger than the carrier and battleship units already in Civ. Twice the size if possible. I would like to see the Raider, Raptor, and Viper be smaller than the modern fighter units in the game to add a little more realism to the units compared to their parent ships (The Battlestars and Basestars).

None of the units use lasers or shields or anything stupid like that. They pretty much use the same types of weapons technology as we do today. The battlestars and basestars have capabilities to launch tactical nukes.

Any help would be really really appreciated. I would eventually like to take these units and create some sort of Battlestar Galactica mod or scenario with them but that will require me to enlist more help for people to redo all the terrain so it is in space to include asteroids, space in general, nebulas, planets, stars, etc. Yeah, I have high hopes but don't think I'll ever see it done... :(

I'm also going to look around on here to see if I can't find suggestions for programs that can be learned by a novice, like myself, to build the units & terrain on my own in the event nobody steps forward to help.

Thanking you in advance...

Jason
 
Hahaha.. No worries, Wolfshanze.. I'm also a member of the TWCenter (a fansite for the Total War games) and I'd never refer to those units as riflemen there, but since they're classified as 'riflemen' in CivIV, I decided to stick to that name, even though technically they're not.. Basically the distinction to me would be 'musketeer' and 'anything post-musketeer up to modern infantry'
I think i've seen more user-models made of 18th or Napoleonic uniformed troops refered to (quite incorrectly) as "Riflemen" more then default Civ4 has (with the noted exception of the English "Redcoat" UU). The default Riflemen uniform in Civ4 could pass for a Crimean War uniform, so that's what I imagine when I see the default Rifleman unit... I've also gone to great lengths in my own Mod to address the unit with 1860s and 1870s uniforms.

P.S.
Love the avatar... still can't believe he's a frakin' toaster.
 
How about these three units?



L to R

British Commando
British "Tommy" (Infantry)
British Sapper

All WWII Vintage
 
How's this for an ancient scout or worker? I figure it can be used for Germany and Poland as well as the Dutch.



It's based on the first picture from Archeon. I can make variations by adding helmets etc. for swordsmen, axemen and spearmen.
 
I would like to request the following starships to be turned into civ4 units. I have the models and the textures for them already. I just have no way to use my version of Max 5 to turn them into civ4 units. Well, that and no talent for it. :D


UESN Pre-TOS Era Moskva Class



UESN Pre-TOS Era Amarillo Class





:nuke: Cheers, Thorgrimm :nuke:
 
I need this units for my mod: "Modern world 4.3": (all units must be teamcoloured, becouse they will be avaliable for all civs) (and in modular BTS system)

1. Light tank

2. Heavy tank (Likes KV-1)

3. Bunker (with animation, likes bunker of mod "The Road to War")

4. Modern infantry (likes infantry of XX-XXI century)

5. Heavy swordsman

6. And may be new teamcoloured units of napolenic times (reskined)...

If it be, I will add it to my mod... :)
 
I need this units for my mod: "Modern world 4.3": (all units must be teamcoloured, becouse they will be avaliable for all civs) (and in modular BTS system)

1. Light tank

2. Heavy tank (Likes KV-1)

3. Bunker (with animation, likes bunker of mod "The Road to War")

4. Modern infantry (likes infantry of XX-XXI century)

5. Heavy swordsman

6. And may be new teamcoloured units of napolenic times (reskined)...

If it be, I will add it to my mod... :)
If I'm not mistaken, 1, 2, 4, & 5 already exist in at least one or more differant models that are NOT hard to find if you even attempt to search.

These are the types of requests that shouldn't even be posted unless the OP is going to at least search the forum first. Most of these already exist.
 
How's this for an ancient scout or worker? I figure it can be used for Germany and Poland as well as the Dutch.

It's based on the first picture from Archeon. I can make variations by adding helmets etc. for swordsmen, axemen and spearmen.

That's really cool! (That little squiggle of chest hair is hilarious!) :lol: I think he'd probably be best suited as a worker.. Well done.. As for using variations on the model for swordsman / axeman and spearman, I'd recommend using pictures of the ancient Gauls or Celts for inspiration, since both of those ethnic groups lived in those territories (the Celts more so than the Gauls ofcourse)..

A few examples (though I'd take them with a little pinch of salt, because they're not all as realistic as I'd like):
http://www.freinet.org/creactif/blain/cm/2001/exposes/gaulois1.jpg
http://www.matour.fr/img_histoire/DRESSAGE_D_UN_MENHIR.jpg
http://his.nicolas.free.fr/Ressources/Biblio/BManuelHdF1969/HdF1969_02AVillageGaulois_WEB.jpg
http://sentenza51.ifrance.com/images/soldat%20Gaulois.JPG
http://www.ugopozzati.it/images/Speranza-Celt%20Warrior.jpg (very spectacular!)
http://www.warweb.com/images/54-182.jpg
http://home.exetel.com.au/manxman/Celtic%20Warriors/celtic_warriors2_files/Celtic%20Warriors%202.jpg
http://piezaapieza.net/images/PEG54165.01.jpg
 
^ They look massively high poly.

The Moskva is not too bad, 2898 polys, but the Amarillo is 5040! :crazyeye: So how would I go about reducing the number of polys? :confused: Since unit density in a space mod never gets anywhere near a planet game number of units I suspect the number of polys is a little more lax.

Now saying that, could you still convert them to units? I know my rig could handle them. I have played huge maps with 18 civs and even up to the end never had any slowing of turns by more than a few seconds. :D And these are for my personal use mainly anyway. ;)




:nuke: Cheers, Thorgrimm :nuke:
 
That's really cool! (That little squiggle of chest hair is hilarious!) :lol: I think he'd probably be best suited as a worker.. Well done.. As for using variations on the model for swordsman / axeman and spearman, I'd recommend using pictures of the ancient Gauls or Celts for inspiration, since both of those ethnic groups lived in those territories (the Celts more so than the Gauls ofcourse)..

A few examples (though I'd take them with a little pinch of salt, because they're not all as realistic as I'd like):
http://www.freinet.org/creactif/blain/cm/2001/exposes/gaulois1.jpg
http://www.matour.fr/img_histoire/DRESSAGE_D_UN_MENHIR.jpg
http://his.nicolas.free.fr/Ressources/Biblio/BManuelHdF1969/HdF1969_02AVillageGaulois_WEB.jpg
http://sentenza51.ifrance.com/images/soldat Gaulois.JPG
http://www.ugopozzati.it/images/Speranza-Celt Warrior.jpg (very spectacular!)
http://www.warweb.com/images/54-182.jpg
http://home.exetel.com.au/manxman/Celtic Warriors/celtic_warriors2_files/Celtic Warriors 2.jpg
http://piezaapieza.net/images/PEG54165.01.jpg

Thanks, more pictures! :) These will help for when I start making celts and gauls because there's a shortage of them as well. I'll try to make something germanic out of this one but it'll be tricky with the cape. Btw I admit that I didn't spend any longer than 10 seconds on the chest hair :lol:
 
The Moskva is not too bad, 2898 polys, but the Amarillo is 5040! :crazyeye: So how would I go about reducing the number of polys? :confused: Since unit density in a space mod never gets anywhere near a planet game number of units I suspect the number of polys is a little more lax.

Now saying that, could you still convert them to units? I know my rig could handle them. I have played huge maps with 18 civs and even up to the end never had any slowing of turns by more than a few seconds. :D And these are for my personal use mainly anyway. ;)




:nuke: Cheers, Thorgrimm :nuke:


An easy way to reduce polys (if you have max) is the MultiRes modifier.. The poly count isn't as high as I thought so it's not too bad - you'd want to have a good compy to be safe though.

Also I'm not too sure about mechanical civ-units to be much help :( My speciality is in humanoids :D
 
An easy way to reduce polys (if you have max) is the MultiRes modifier.. The poly count isn't as high as I thought so it's not too bad - you'd want to have a good compy to be safe though.

Also I'm not too sure about mechanical civ-units to be much help :( My speciality is in humanoids :D

I appreciate the feedback. Now I do have Max 5, but I have no idea how to do anytging beyond importing/exporting. :D So if you could tell me how to go about finding and use that Multires modifier. :D

Is there any unit maker you would recommend to make these? Its a shame they never made a plugin to go with Max 5. :(



:nuke: Cheers, Thorgrimm :nuke:
 
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