1. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  2. Main site is finally re-opened! We migrated it to a new CMS and gave it a new layout as well.
    Dismiss Notice
  3. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice
  4. Downloads database has been migrated and re-opened! Check it out and post in Site Feedback if any issue. We have done URL re-write so that old links will continue to work.
    Dismiss Notice
  5. A new Civ6 theme forum style is now available and it's made the default forum style! Check it out and comment here.
    Dismiss Notice
  6. We have successfully migrated the forum from vBulletin to Xenforo! Please take a look around and report any issue you see in Site Feedback.
    Dismiss Notice

Unit statistics mod

Discussion in 'Civ4 - Community Enchancement Project' started by The Great Apple, May 19, 2006.

  1. The Great Apple

    The Great Apple Big Cheese

    Mar 24, 2002
    Oxford, England
    Is anybody against the incorperation of this mod?

    It tracks a unit's achievements and can display stats on any one of your units.
  2. SimCutie

    SimCutie Chieftain

    Dec 10, 2005
    Agreed except one features:
    New event : tracking all damage done by the units.
    These does not seems to be important event of more general interest. We need to talk more about it.
    The normal combatLogDamage accouns most of damages done.
    Other enhancement of SDK seems to be welcomed.
    I will incopeate SDK part of this MOD into mine.
  3. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

    Dec 5, 2005
    Vallejo, California
    If someone thorogly looks at the source code and vouches for it then yes.

    Humm just had a look at it, boy he realy should have made a function for that 8 line block of code being repeated a dozen times and all the data is exported to Python rather then stored at the C layer, I dont realy like that from a programing standpoint but I guess it has the advantage of being simpler. A bit of testing to make shure it wont cause any problems and adjustment of the tags to fit our tagging standards and I will support it.

Share This Page