1. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  2. Main site is finally re-opened! We migrated it to a new CMS and gave it a new layout as well.
    Dismiss Notice
  3. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice
  4. Downloads database has been migrated and re-opened! Check it out and post in Site Feedback if any issue. We have done URL re-write so that old links will continue to work.
    Dismiss Notice
  5. A new Civ6 theme forum style is now available and it's made the default forum style! Check it out and comment here.
    Dismiss Notice
  6. We have successfully migrated the forum from vBulletin to Xenforo! Please take a look around and report any issue you see in Site Feedback.
    Dismiss Notice

Units with lower polygon count?

Discussion in 'Civ4 - Creation & Customization' started by DocTom, Feb 28, 2006.

  1. DocTom

    DocTom Chieftain

    May 21, 2005
    Old Europe
    Dear knowing modders ...

    Some people (like me) play CIV on an otherwise quite powerfull laptop. As you know, these machines don't meet the minimum graphic requirements for CIV... and is kind of strange to play at 5 FPS on a small map (never ever tried a larger one :rolleyes: ).

    Even the lowres units contain a lot of details, that are only visible if viewed fully zoomed in. I am not an expert, but it is possible to reduce the memory (and CPU power) the game engine needs to render the units by reducing their polygon count and remove some textures? At least for untis that are used very often in large numbers (workers, cats, axes .. etc) a lower level of detail should yield a better performance.

    Is this idea worthwhile to start working on it or is there some kind of wrong thinking on my side ? :confused:

    Thanks for any help or answer ...


Share This Page