Deliverator
Graphical Hackificator
Dune Wars version 1.8 is out of the bag. You can download it here.
See this thread for post-1.8 developer patches. You are welcome to try these, but they may be a bit rough around the edges.
Please put bug reports and general discussion for version 1.8 on this thread. For bug reports, please list the main version and patch version you are using, and attach a save game if possible.
Proposed New Features
1. Faction unique espionage. This post onwards.
2. Spice Production Victory. This thread.
3. Goody Huts into Botanical Testing Stations. This thread Done! Patch 1.8.0.1
Refinements / Reworking
1. The Dale's Combat Mod Airbomb missions need a bit of refinement. In DCM, there are five different air-bombing missions for air units. (1) "Airbomb defenses" allows you to bombard plot improvements or city defense percentage. (2) "Airbomb buildings" allows you to attempt to destroy one of the city's buildings. (3) "Airbomb Factories" allows you to attempt to destroy one of the city's production buildings. (4) "Port airbomb" allows you to attempt to damage a ship in the port, with a chance to sink her. (5) "Strategic Airbomb" allows you to attempt to damage the current production project of the city. Firstly, we need to decide what to do with "Port airbomb" which doesn't make sense for Dune Wars as it is. Secondly, we need to review the iDCMAirbombMission values in CIV4BuildingInfos.xml. For example, you would expect Guard Station to have a value of 1, meaning it can be hit by the Airbomb Defenses mission, but it has no value. Bombing the Tleilaxu plague is a bit odd, while a lot of things like Palaces seem to be immune...
2. Need to sort out diplomacy text in particular for the following Leaders: both Ecaz leaders, the Executrix.
3. Improve the unique feel of House Harkonnen. Ideas this post onwards. Try out Dom Pedro II's Slavery Mod.
4. Tleilaxu Plague mechanic rework. This post and this post.
5. Bene Gesserit Instructress (trainer unit) rework. this post and this post.
6. Clean up Ixian Weaponry Tech and Resource confusion. Perhaps add PrereqCivilization to Promotions so that the tech is not needed. Done! Patch 1.8.0.1
7. Review iPower and iAsset values for Units. Done! Patch 1.8.0.1
8. Health needs a makeover. Needs to be sensibly thematic and not too freely available. Remove buildings that give additional health from bonuses, except where sensible. For example, Moisture Seals giving +1 Health from Cereal is weird.
9. Try to get AI auto-unload working without going into an infinite loop. Original issue: Auto unload transports when an enemy is in threat range, as long as the cargo units will not drown. This will avoid loss of attack stacks just before unloading.
10. Refinements to Offworld Goods. URs for Atreides and Ordos.
11. Improve the unique feel of Bene Gesserit. Agnostic Trait and Missionaria Protectiva unique resource building.
12. Abomination (Insane) Trait for Alia.
13. Make Technocracy more interesting.
14. Investigate Automate Spice Harvester building for Workers.
15. Make Financial trait into something more trade oriented. Rename Mercantile?
16. Barbarian Crysknife Fighters should not get Sandrider - is it too nasty.
17. Make Fanaticism, Divine Mandate and Jihad techs more desirable - too specialized at the moment. Ahriman ideas here.
Non-Unit Art Ideas
1. Test graphical only Caves feature which just overlays some cave openings on Mesa.
2. Test graphical only Dust Chasms using a reskinned River Texture.
Bugs
1. Semuta Dens. There is a graphics bug where it shows an actual effect of "--1" instead of "-1".
2. Arrakis mapscript occassionally CTDs while generating maps. Fixed (I think) in Patch 1.8.0.1
See this thread for post-1.8 developer patches. You are welcome to try these, but they may be a bit rough around the edges.
Please put bug reports and general discussion for version 1.8 on this thread. For bug reports, please list the main version and patch version you are using, and attach a save game if possible.
Proposed New Features
1. Faction unique espionage. This post onwards.
2. Spice Production Victory. This thread.
3. Goody Huts into Botanical Testing Stations. This thread Done! Patch 1.8.0.1
Refinements / Reworking
1. The Dale's Combat Mod Airbomb missions need a bit of refinement. In DCM, there are five different air-bombing missions for air units. (1) "Airbomb defenses" allows you to bombard plot improvements or city defense percentage. (2) "Airbomb buildings" allows you to attempt to destroy one of the city's buildings. (3) "Airbomb Factories" allows you to attempt to destroy one of the city's production buildings. (4) "Port airbomb" allows you to attempt to damage a ship in the port, with a chance to sink her. (5) "Strategic Airbomb" allows you to attempt to damage the current production project of the city. Firstly, we need to decide what to do with "Port airbomb" which doesn't make sense for Dune Wars as it is. Secondly, we need to review the iDCMAirbombMission values in CIV4BuildingInfos.xml. For example, you would expect Guard Station to have a value of 1, meaning it can be hit by the Airbomb Defenses mission, but it has no value. Bombing the Tleilaxu plague is a bit odd, while a lot of things like Palaces seem to be immune...
2. Need to sort out diplomacy text in particular for the following Leaders: both Ecaz leaders, the Executrix.
3. Improve the unique feel of House Harkonnen. Ideas this post onwards. Try out Dom Pedro II's Slavery Mod.
4. Tleilaxu Plague mechanic rework. This post and this post.
5. Bene Gesserit Instructress (trainer unit) rework. this post and this post.
6. Clean up Ixian Weaponry Tech and Resource confusion. Perhaps add PrereqCivilization to Promotions so that the tech is not needed. Done! Patch 1.8.0.1
7. Review iPower and iAsset values for Units. Done! Patch 1.8.0.1
8. Health needs a makeover. Needs to be sensibly thematic and not too freely available. Remove buildings that give additional health from bonuses, except where sensible. For example, Moisture Seals giving +1 Health from Cereal is weird.
9. Try to get AI auto-unload working without going into an infinite loop. Original issue: Auto unload transports when an enemy is in threat range, as long as the cargo units will not drown. This will avoid loss of attack stacks just before unloading.
10. Refinements to Offworld Goods. URs for Atreides and Ordos.
11. Improve the unique feel of Bene Gesserit. Agnostic Trait and Missionaria Protectiva unique resource building.
12. Abomination (Insane) Trait for Alia.
13. Make Technocracy more interesting.
14. Investigate Automate Spice Harvester building for Workers.
15. Make Financial trait into something more trade oriented. Rename Mercantile?
16. Barbarian Crysknife Fighters should not get Sandrider - is it too nasty.
17. Make Fanaticism, Divine Mandate and Jihad techs more desirable - too specialized at the moment. Ahriman ideas here.
Non-Unit Art Ideas
1. Test graphical only Caves feature which just overlays some cave openings on Mesa.
2. Test graphical only Dust Chasms using a reskinned River Texture.
Bugs
1. Semuta Dens. There is a graphics bug where it shows an actual effect of "--1" instead of "-1".
2. Arrakis mapscript occassionally CTDs while generating maps. Fixed (I think) in Patch 1.8.0.1