hungryitalian
Chieftain
- Joined
- Mar 14, 2018
- Messages
- 13
I just completed my first game as Pericles, 250 turns culture victory immortal difficulty, and wanted to hear what people's general strat was for getting ahead early at that difficult level. Feel free to include build orders, I'll list what I have below.
EDIT:
After reading a couple responses i just want to say that this is mainly for a passive build order, as in i'm not intending to go to war with other civ's (unless i'm forced to). I understand this is probably not most "efficient" or viable way to increase your city count compared to if you got a few settlers down and just went looking to go to war with your closest neighbor and nab his first few cities he plucked down. But i am hoping to see if anyone has found similar ways of expanding without fighting as much. Thanks for the responses!
EDIT2:
Just updated a few tips from some of the comments in this thread, I recently won another game using these strats as Catherine Di Medici (culture victory) 255 turns 7 cities and 0 wars.
EDIT3:
Added a video showcasing some of the basic tips and ideas in the guide, hopefully it will add more depth to the thread. There are definitely parts of the guide that video diverges from but hopefully the majority of the concepts and ideas stay true.
NO VOICE AUDIO! use the guides build order if you want to compare where i am in the game vs. the guides
TIPS:
-Try and get about 7-9 cities around 100 turns
-Don't be afraid to settle on luxury resources, besides giving you the amenity (even if you don't know the tech to gather it) certain luxury resources will actually maintain their plot value when you settle on them (others will downgrade like a 5 food sugar tile will turn into a 2 food 1 production tile once you settle it)
-Once the initial scout is built try and send it the opposite direction you sent your initial warrior and start looping your warrior around whichever direction it needs to go to get to back to your capital while trying to clear as much fog of war as possible on the way back.
-Focus on settling near tiles that focus on your leader (Pericles Hill for acro, Catherine/Cleopatra rivers for chato/district prod., Etc.)
-Best spots for settling usually include having one of your tiles be a 2 food 2 production tile or having that 2f/2p tile be a tile purchase away when you initially settle
-I like to keep my pop. count relatively low for the first 5 cities, focusing on production in order to maximize amenities early on, in order to not activate the need for amenities you try and keep your other cities (not capital) to around 2 pop. if possible and only move on to 3 once you have your builder up in the city.
- Unless going for domination victory try to limit military unit production and focus on settler's early on
-Start every new city producing monuments before anything else at least the first 4-5
-Try and keep cities relatively close, 4-5 tiles away, this does a couple of things:
-----Makes it so you can have more cities, because you're not as spread out
-----Makes it so don't have to waste turns for military/civilian units getting from one city to the next early on, especially useful for defending against barb rushes or ai declaring war
-----Allows you to attempt to triangulate (or rectangulate) cities for districts adjacency bonuses
-------*UPDATE* Part of triangulating/rectangulating properly is the placement of your Government plaza, try and surround it completely with districts which means don't place the plaza next to any cities or important tile locations.
-----Even if you don't build a lot of industrial zones, having one that gives its juiciness (you know that one spot that is surrounded by 5 mines lol) to a bunch of cities with the workshop is worth it's production cost. The more cities it affects the more useful just 1 industrial zone is.
-If you have a mouse that has up to mouse button 4 (2 on the side) keybind one to the Settler view, this helps locating city-states/other civs (esp. useful for getting the initial envoy in city states, just locate any red highlighted hexagons that if another city isn't nearby should be any of the other colors)
- *UPDATE* If your game dictates that you will be settling on the low end (7 cities), then don't bother with the Ancestral Hall and go Audience Chamber instead in the Government Plaza.
BUILD ORDER FOR STARTING CITY ( GENERAL):
TURN-refers to the estimated turn # the item/building/policy should be completed by
-Scout TURN 6-8
- Settler (start production on warrior if still at 1 pop. and switch as soon as you hit 2 pop.) TURN 18-20
-Warrior (for extra defense((13 w/slinger compared to 20 w/warrior))while garrisoned compared to slinger early) makes it useful if you're dealing with an early barb rush since they will be taking more damage because of the cities higher defensive rating and by this point you shouldnt have any improvements so let them go ham on your city until they die. I also notice that the ai seem to take the extra defensive rating on your city into account (like having walls) when deciding to start war with you. Also fun fact your capital cant be overtaken by barbarians but any other cities aside from that will be razed when its health drops to 0 and obviously any units inside will disappear. TURN 21-24
-Builder (if techs haven't caught up/no suitable locations to improve switch with Settler) TURN 26-32
-Settler (switch with above if already produced 3rd Settler) TURN 36-42
-Not really a build order but try and trade away your 2nd or duplicate luxury resource (if you can have someone befriended even better) and try and get to 560 gold asap to buy your 4th Settler. While you wait to accumulate the 560g and the 50% Settler production policy card, build a 2nd and/or 3rd slinger
- Try and get a 2nd builder in the 2nd city in order to improve as many luxury resources as possible, besides trading them to invest in the initial 560g, getting as much as 10% bonus yields for "ectsatic" (+3 amenities) is worth nabbing them early while your city pop's are lower.
- Start a 5th Settler around the time you get the 50% Settler production bonus.
-If you happen to get the Settler policy card before you buy the 4th city you can start working on the 5th one early and 1 turn before it finishes switch production to the slingers again. Once you buy the 4th go back and finish the 5th. TURN 45-55
---ARMY REVIEW-->>> 1 scout 2 warriors 2-3 slingers (i like 3 just so when i upgrade to archers i can unlock machinery relatively easy)
-After finishing the 5th settler, finish up any last minute slingers to bring your army count to 2-3 then make a district or wonder depending on playstyle (or builder if you need to clear something), by now you should be generating a decent amount of culture with at least 2 monuments up in the initial cities this means i usually proc the insp. for stateworkforce less than 1/2 the time so i wouldn't worry if you don't trigger that inspiration everytime.
-After this is situational
BUILD ORDER FOR CIVICS
- Order of Laws (+5 combat strength, +1 production) TURN 10-15
-Foreign Trade (if you can't get the inspiration switch to craftsmanship, try and not waste the inspiration) TURN 22-30
-Early Empire (this should be super easy with early settlers). SWITCH POLICY to 50% settler production (if you have 3 cities up, including the capital and dont have enough money to buy the 4th you can just start building the 5th using the policy card and just switch production to slingers when there is 1 turn left and finish off once u pay the 560g). GOVERNMENT TILE, choose magnus, you should try and get to magnus's 2nd perk that lets you not consume a pop when producing settlers, also chopping bonus is always a +. TURN 34-45
-Craftsmanship (if you are lucky enough to have bought your 4th and completed your 5th settler using the 50% production settler card by the end of craftsmanship, switch it to 30% builder. With 5 cities up you should be focused on builders post monuments in your 2nd and 3rd, and eventually 4th and 5th city once those monuments get done) TURN 40-51
-Once you hit State workforce get your 2nd perk on magnus so no more pop. reduction, hopefully by now you have 5 cities in which case switch to builder policy card. TURN 48-58
-Once you get to Political Philosophy (TURN 58-68) obviously it gets situational, however since we need to keep expanding i would suggest slotting the +1 production (which is at least +5 production at this point since you should have 5 cities going on by now and going forward will help all your newfound cities get their monuments going faster) and alternating between the builder and settler policy card until you get your city count to about 7-9 by turn 100
Let me know your thoughts and suggestions!
EDIT:
After reading a couple responses i just want to say that this is mainly for a passive build order, as in i'm not intending to go to war with other civ's (unless i'm forced to). I understand this is probably not most "efficient" or viable way to increase your city count compared to if you got a few settlers down and just went looking to go to war with your closest neighbor and nab his first few cities he plucked down. But i am hoping to see if anyone has found similar ways of expanding without fighting as much. Thanks for the responses!
EDIT2:
Just updated a few tips from some of the comments in this thread, I recently won another game using these strats as Catherine Di Medici (culture victory) 255 turns 7 cities and 0 wars.
EDIT3:
Added a video showcasing some of the basic tips and ideas in the guide, hopefully it will add more depth to the thread. There are definitely parts of the guide that video diverges from but hopefully the majority of the concepts and ideas stay true.
NO VOICE AUDIO! use the guides build order if you want to compare where i am in the game vs. the guides
TIPS:
-Try and get about 7-9 cities around 100 turns
-Don't be afraid to settle on luxury resources, besides giving you the amenity (even if you don't know the tech to gather it) certain luxury resources will actually maintain their plot value when you settle on them (others will downgrade like a 5 food sugar tile will turn into a 2 food 1 production tile once you settle it)
-Once the initial scout is built try and send it the opposite direction you sent your initial warrior and start looping your warrior around whichever direction it needs to go to get to back to your capital while trying to clear as much fog of war as possible on the way back.
-Focus on settling near tiles that focus on your leader (Pericles Hill for acro, Catherine/Cleopatra rivers for chato/district prod., Etc.)
-Best spots for settling usually include having one of your tiles be a 2 food 2 production tile or having that 2f/2p tile be a tile purchase away when you initially settle
-I like to keep my pop. count relatively low for the first 5 cities, focusing on production in order to maximize amenities early on, in order to not activate the need for amenities you try and keep your other cities (not capital) to around 2 pop. if possible and only move on to 3 once you have your builder up in the city.
- Unless going for domination victory try to limit military unit production and focus on settler's early on
-Start every new city producing monuments before anything else at least the first 4-5
-Try and keep cities relatively close, 4-5 tiles away, this does a couple of things:
-----Makes it so you can have more cities, because you're not as spread out
-----Makes it so don't have to waste turns for military/civilian units getting from one city to the next early on, especially useful for defending against barb rushes or ai declaring war
-----Allows you to attempt to triangulate (or rectangulate) cities for districts adjacency bonuses
-------*UPDATE* Part of triangulating/rectangulating properly is the placement of your Government plaza, try and surround it completely with districts which means don't place the plaza next to any cities or important tile locations.
-----Even if you don't build a lot of industrial zones, having one that gives its juiciness (you know that one spot that is surrounded by 5 mines lol) to a bunch of cities with the workshop is worth it's production cost. The more cities it affects the more useful just 1 industrial zone is.
-If you have a mouse that has up to mouse button 4 (2 on the side) keybind one to the Settler view, this helps locating city-states/other civs (esp. useful for getting the initial envoy in city states, just locate any red highlighted hexagons that if another city isn't nearby should be any of the other colors)
- *UPDATE* If your game dictates that you will be settling on the low end (7 cities), then don't bother with the Ancestral Hall and go Audience Chamber instead in the Government Plaza.
BUILD ORDER FOR STARTING CITY ( GENERAL):
TURN-refers to the estimated turn # the item/building/policy should be completed by
-Scout TURN 6-8
- Settler (start production on warrior if still at 1 pop. and switch as soon as you hit 2 pop.) TURN 18-20
-Warrior (for extra defense((13 w/slinger compared to 20 w/warrior))while garrisoned compared to slinger early) makes it useful if you're dealing with an early barb rush since they will be taking more damage because of the cities higher defensive rating and by this point you shouldnt have any improvements so let them go ham on your city until they die. I also notice that the ai seem to take the extra defensive rating on your city into account (like having walls) when deciding to start war with you. Also fun fact your capital cant be overtaken by barbarians but any other cities aside from that will be razed when its health drops to 0 and obviously any units inside will disappear. TURN 21-24
-Builder (if techs haven't caught up/no suitable locations to improve switch with Settler) TURN 26-32
-Settler (switch with above if already produced 3rd Settler) TURN 36-42
-Not really a build order but try and trade away your 2nd or duplicate luxury resource (if you can have someone befriended even better) and try and get to 560 gold asap to buy your 4th Settler. While you wait to accumulate the 560g and the 50% Settler production policy card, build a 2nd and/or 3rd slinger
- Try and get a 2nd builder in the 2nd city in order to improve as many luxury resources as possible, besides trading them to invest in the initial 560g, getting as much as 10% bonus yields for "ectsatic" (+3 amenities) is worth nabbing them early while your city pop's are lower.
- Start a 5th Settler around the time you get the 50% Settler production bonus.
-If you happen to get the Settler policy card before you buy the 4th city you can start working on the 5th one early and 1 turn before it finishes switch production to the slingers again. Once you buy the 4th go back and finish the 5th. TURN 45-55
---ARMY REVIEW-->>> 1 scout 2 warriors 2-3 slingers (i like 3 just so when i upgrade to archers i can unlock machinery relatively easy)
-After finishing the 5th settler, finish up any last minute slingers to bring your army count to 2-3 then make a district or wonder depending on playstyle (or builder if you need to clear something), by now you should be generating a decent amount of culture with at least 2 monuments up in the initial cities this means i usually proc the insp. for stateworkforce less than 1/2 the time so i wouldn't worry if you don't trigger that inspiration everytime.
-After this is situational
BUILD ORDER FOR CIVICS
- Order of Laws (+5 combat strength, +1 production) TURN 10-15
-Foreign Trade (if you can't get the inspiration switch to craftsmanship, try and not waste the inspiration) TURN 22-30
-Early Empire (this should be super easy with early settlers). SWITCH POLICY to 50% settler production (if you have 3 cities up, including the capital and dont have enough money to buy the 4th you can just start building the 5th using the policy card and just switch production to slingers when there is 1 turn left and finish off once u pay the 560g). GOVERNMENT TILE, choose magnus, you should try and get to magnus's 2nd perk that lets you not consume a pop when producing settlers, also chopping bonus is always a +. TURN 34-45
-Craftsmanship (if you are lucky enough to have bought your 4th and completed your 5th settler using the 50% production settler card by the end of craftsmanship, switch it to 30% builder. With 5 cities up you should be focused on builders post monuments in your 2nd and 3rd, and eventually 4th and 5th city once those monuments get done) TURN 40-51
-Once you hit State workforce get your 2nd perk on magnus so no more pop. reduction, hopefully by now you have 5 cities in which case switch to builder policy card. TURN 48-58
-Once you get to Political Philosophy (TURN 58-68) obviously it gets situational, however since we need to keep expanding i would suggest slotting the +1 production (which is at least +5 production at this point since you should have 5 cities going on by now and going forward will help all your newfound cities get their monuments going faster) and alternating between the builder and settler policy card until you get your city count to about 7-9 by turn 100
Let me know your thoughts and suggestions!
Last edited: