WhimpyCiv
Warlord
Great new mod! Definitely puts the focus on specialization a lot more than before.
One question (at this point): What are the 'bases?' I'm talking Army Base and Navy Base (and I think Air Force Base). The description says that they are a boon to the local economy, yet they are +15% maintenance -- meaning that they increase the cost of running the city? And it says that they are required to train units, but do I assume that a Drill Sergeant is required to actually do that?
Finally, it adds to the healing rate of units, yes? And you can only build so many -- what is it, 1 per 3 barracks? So I'm wondering if they should be built in the outlying cities that are more likely to be attacked and/or a haven of retreat for combat forces. Or maybe in the inner cities to train units in safety and as a 'last resort' place to hole up in case of disaster. Hmm...
Thanks for any clarification!
-- WC
One question (at this point): What are the 'bases?' I'm talking Army Base and Navy Base (and I think Air Force Base). The description says that they are a boon to the local economy, yet they are +15% maintenance -- meaning that they increase the cost of running the city? And it says that they are required to train units, but do I assume that a Drill Sergeant is required to actually do that?
Finally, it adds to the healing rate of units, yes? And you can only build so many -- what is it, 1 per 3 barracks? So I'm wondering if they should be built in the outlying cities that are more likely to be attacked and/or a haven of retreat for combat forces. Or maybe in the inner cities to train units in safety and as a 'last resort' place to hole up in case of disaster. Hmm...
Thanks for any clarification!
-- WC