Want Advice for "REX" playstyle:

danaphanous

religious fanatic
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Sep 6, 2013
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The title is pretty clear. I love building empires--this is my favorite part of civ. But I always run into an approximately 100-turn dead period early game where I just cannot settle after my 3rd city because I've secured all the happy sources possible and my growing cities eat up everything. I'm riding the red line constantly with happiness. Later, settling is no problem and this is usually when I expand to the scale I like, but it is annoying losing half the game before I can do what I like.

I can remember my glory days of Civ III and how much I loved expanding across the frontier on huge maps and racing the AI for city spots and resources. But now, with Civ V's new features, these days are dead.

Oh, I understand why they did it. They were tired of small empires sucking and wanted to reward the players that liked to keep small, tidy, and well-honed empires. (maybe even the majority of players from what I've seen) The problem is, with game mechanics based on points and population, wide always wins unless you add modifiers that punish you for every new city--hence Civ V's punishment to science, culture, and happiness. I for one argue it was all too severe.

In the beginning I was distracted by Civ V's pretty features and the learning curve was enough to keep me happy staying smaller. But it didn't take long (4 games or so) before I was playing immortal/Deity and I realized just how terrible happiness problems are for early expansion on these levels. The problem is, anything Emperor or below I cannot lose on and because the AI can't handle the new mechanics properly. I utterly dominate every time. It's just not even fun, however, it is these lower levels where base happiness and sources was enough to allow me to expand comfortably without constantly feeling the happy pinch.

I'm familiar with all the happy mechanics and usually compensated before Immortal by spreading a happy-generating religion and trading the heck out of luxes, however, on the levels I play now I frequently cannot get a proper religion and the AI since BNW upgrade seem smart enough to nab most of the happy sources in the choices if I can't at least be the 3rd religion. (I always get something useful (like tithes) but frequently the best buildings for happiness are gone along with the +2 from temples) I may just be having a string of bad luck, but I also find since upgrading the BNW that the AI are inept at connecting duplicate luxes. I will have 5 truffles on hand and all 4 ppl I know have nothing they will trade. so I end up selling them all (they are going to waste anyway) and the AI responds with the extra happiness I give them by expanding like I can't. :wallbash:

Current things I always do:

  • rush religion as fast as possible and hope something that will boost happiness is left
  • Pick up the techs for colloseums and horses early
  • Then try to settle near luxes, horses, and stone (as circus is a free colosseum I want most of my cities near a source of horses)
  • Scour the world for AI and just hope they are intelligent enough to hook up luxes so I can trade (usually I can't for until late medieval but sometimes I get lucky)
  • Play huge maps
  • CS's are useful but early game I just don't have the gold or time to keep them friendly enough to reap much from them


With these strategies I can usually get up 3 good-growing cities and keep my capital good enough to rival the AI in growth, but often find myself pinched and having to nerf growth on one. If I settle a 4th unless in very lucky circumstances, then the scales tip and my growth suffers and I can't seem to solve this problem until Renaissance--there just isn't enough happiness. I noticed these problems after I really got a handle on growth and keeping it fast, so there is a reason I'm having more trouble with founding. As growth is the easiest way to stay competitive though, it is not worth it to nerf growth so I can settle another crappy city--as badly as I want too. To make matters worse, policies, a good source of future happiness slow down as I settle early. So I am forced to stay small for a long, long time while I grow and take key policies, riding the red line and often purchasing colloseums just to keep afloat with 3 good cities. Then have a settling craze later, like Renaissance and early industrial, when the spots are crappier and the AI have had their pick. I've also lost half of the available time to develop them. It works, but I do very much miss the early part of expansion.

This hurts my settling heart. My dream game would be one where I can steadily expand in the beginning while keeping my core competitive. I favor a REX beginning on huge maps with lots of space for empire-building and like to end with 15 cities or so. I frequently do, but with every strategy I try I end up halting for a huge part of the early game with my 3 cities because there is just no sources of happiness possible to expand further without sacrificing growth or making myself an overextended AI target. It's one thing to think that spot way over there with 2 new luxes is perfect for a fourth, but if it's 15 spaces away then the AI always complain and attack it...and it's hell to defend.

Anyway, long-winded but here is my problem: Is there an un-modded way to get past the 3-city early barrier without halting growth for some of the game? Religion solves the problem, but 2/3 of the time I miss the best options for happiness as the AI are just too interested in the same things from religion and are faster with immortal. Halting growth is simply not a competitive strategy on immortal and often puts me way behind...but immortal and Deity are the only levels that I have a chance of losing at now and I just am not willing to take the challenge out of the game to realize my dream.

Clarifications:

  • This is not an ICS wishlist, I just want to ability to smoothly expand, maybe put down a new city with some regularity as my others mature.
  • What annoys me is the 100-turn lag between my third city and the opening of enough new happy sources that I'm not nerfing growth by settling.
  • CS's are godsend but I just don't have the money or the number of quests to keep them reliably until Renaissance--and if I do, I'll be unpleasantly surprised when I lose them.
  • If the AI would just hook up their extras this would solve this problem completely for me, but they are idiots.
  • I'm very economical and keep a tight budget--if there were more ways to gradually build happiness like everything else then I could do it. But I seem to always get a dead period after colosseums where I can't find any way to get more. I mean, 3 colloseums and 1-2 circuses is nothing--I need that just to stay growing through this period.
 
You pretty much answered your own question?

Settle luxes and horses. Also Ivory gets you a circus too, so settle those if you can. Buy CSs with more luxes, patronage is going to help you a lot more than liberty would here.

Last policy in commerce that doubles (I think) luxury happiness is a godsend.

A civ with bonus happiness can help a lot. Celts have the highest bonus on their UB with +3, plus their UA guarantees a religion. Cant remember the names of all the polices, but +1 happy in cities with 6 followers, pagodas, and +2 happy from temples would help the most, or if you can then take both pagodas and mosques.
 
If you don't like the game mechanics you may want some mods, like Smart AI or Large Scale Mod, which pretty buffs large empires and armies.

Pyramids is a great Wonder for Rex. You can have a wave of workers to improve your cities right when they are founded.
 
hmmm, okay, I could see how picking a religious or civ with a happiness UB like Egyptians would help get me an extra city or two...I usually don't play those guys, but your points make sense. I actually have about 2/3 of civs left to play so I should get on that. Point taken bhavv--I wasn't trying to answer my own question, just lay out all I knew so you guys could see if I was missing any core mechanics or options.

So is it pretty settled that the Celts will be the best for me then? They have a +3 happiness UB, I see that now, and also a guaranteed religion to coast me until I get the tech for that UB. What other civs might be good REX contenders? Egyptians?

I'm not terribly concerned about expanding rapidly all game, just eliminating the downtime I usually experience when trying to build up past 4 cities in the beginning...I just can't seem to do it anymore now that I play immortal without falling behind early (because I have to sacrifice core growth rate to do it). Taking patronage as my second tree makes a lot of sense--I've been skipping it lately in favor of less popular trees (to mix it up) but that was another tree I took a lot when I first started playing and I may be feeling the effects of not taking it now. I like to take piety as I seem to need the help on immortal, but if all I want is a bit of happiness from religion the UA on Celts might do it for me. I can take +2 on temples and maybe a religious building if I get lucky and be done with it? Did not remember that ivory gave me circus...that's great, makes that lux a +6 then!

Arnold, do you know of any mods that encourage the AI to hook up their spare luxes earlier? Just having the option to buy or trade for them earlier would really help me as I mentioned...I had not really thought of trying mods, but heck.

One other thought I had: would starting in a later age (like Renaissance) alleviate this problem by giving me earlier access to theaters and gold for CS's? I just played empire of the smoky skies and was amazed at the happiness differences. I did not run into the same problem at all, but was able to grow continuously and do what I wanted for empire development.
 
Well, do remember that just because you used to do something that worked in a previous incarnation of the game that it may not work in a new incarnation. Continually doing the same thing and expecting different results isn't usually the best course of action.

Mechanics really are against you here. Mods are probably what you're looking for. Personally, I find 4 cities to be generally inferior to 3, because that 4th one really teeters me on the happiness, and I have to pay way too much attention (and build way too many coliseums/zoos for my liking. I don't want to have to build that junk, since it serves no military or infrastructure purpose.

Once I start getting into the 6-8 area, I've generally got to trade all new conquests away immediately, because it's just too much of a drain to have a 20 pop city sitting around for 20 turns being all emo.
 
The celts UB takes a lot longer to obtain and build than Egypt's though, and Egypt can benefit much quicker from piety and the +2 happiness from temples follower belief (giving their UB +4 happiness, +3 faith and double construction speed).

But the Celts can also obtain their religion faster and get quicker picks on happiness boosting beliefs, and in the long run they get the most happiness with their UB.
 
danaphanos, I don't know if there's a mod which does it, but the AI usually has lots of spare luxuries in the early game. Maybe More Luxuries, by Barathor, help, because it remates the distribuction of lux Resources.
 
Hmmm. If you're looking to make an empire that is relatively wide, I'd recommend going Mayans. Pyramids take a lot of the stress off early science, and can push you to things like colluseums and circuses much earlier than normal. By settling 4 cities early, you can have what is in essence an Academy's worth of extra science, and a Mt. Sinai equivalent of faith. That helps hugely for getting a happy religion. The games mechanics do indeed work against you here, but in the early game, that extra science outweighs the loss due to empire size, and can put yoi on a good footing to always be growing these core cities. Make sure each of them are on a new lux, if possible, and try getting horses in the radius to maximize that early game leeway. I like to go liberty with Mayans, and get one free settler, one built settler, and gain a city with an early war using a mix of Atls and Comps. If you haven't played them, I think they'd really suit your playstyle. From there, I'll go wide, building cities but only letting them grow to a size that they can support themselves with happiness buildings. If you keep the mindset that one new lux = two new cities, and control the growth of those extra cities on top of the four you already have, you can really dictate how you want to play: a bunch of pretty good cities, or four large cities that utilize extra happiness from small townships.
 
So is it pretty settled that the Celts will be the best for me then?

No, Maya will be the best for you. 15 cities isn't that many. Any civ that generates enough faith to purchase happiness buildings can support them. More aggressive CS hunting helps a lot - barb quests, trade routes, religion - these are pretty easy. But of course all 15 cities can't be size 15 each. And they need defense, which might be a bigger problem than simply lack of happiness.
 
Egypt works very well with REXing. My heir Temple UU gives 2 happiness which is awesome, comes relatively early & encourages a religion. Also their UA makes sure that even if your REXing that you can be relatively competitive with wonders. Policy wise these are a must:
Meritocracy(Liberty), Protectionism(Commerce), Socialist Realism(Order), & Monarchy(Tradition) but Monarchy depend on how big you want your capital.
 
I love rexxing. My goal is 4 cities at T50, 8 cities at T100, 12 at T150.
An important thing about rexxing, especially early on is you should avoid growth. Later on, with ideologies, there's enough happy.
 
Which National Wonders can you get, and which have you given up on? I am addicted to those guys.

National wonders? While REXing? Ughm... :rolleyes: The only thing that comes to my mind is OCC GL-NC slingshot as Mayans and ICS afterwards. It could work on immortal to the extent but not 100% reliable. The only question is... why? UB gives you all the science you need.
 
I love rexxing. My goal is 4 cities at T50, 8 cities at T100, 12 at T150.
An important thing about rexxing, especially early on is you should avoid growth. Later on, with ideologies, there's enough happy.

Wow, this is exactly what I can't seem to do--however I don't need 8 by turn 100, I would be happy with even a little slower capability. but you're probably right that if I really want to play this way I'm gonna have to halt growth in a lot of them. That's fine I guess. I'm not willing to do this for my capital because I want one competitive city, but I can for the rest. I have a feeling it's gonna be difficult with immortal AI, but I was looking for an extra challenge.

Thanks guys, lots of new civs/strategies to think about. :) I have a really hard time keeping CS's as allies early and when I lose them I get tanked in happiness, however, if I can keep them I've found they really take the edge off expansion/growth. Milking barbarian quests seems like a good way to get an early ally and I will prioritize this next game and see.

Interestingly, I just played a game last night with the Celts starting in the classical era. Skipping the ancient era really seemed to help things. There was no slow period at all. All my cities got up to speed quickly. Got an easy first religion with happiness religious building and +2 on temples and all the AI hooked up luxuries right away. Also put me closer to my UB. It was a really great feel--just what I was looking for. It may have been just a bad string of luck that the AI weren't hooking up spare luxes...either that or I wasn't checking regularly enough and they had traded them to other AI. Last few games I've played I couldn't find a spare AI lux for the first 150 turns or so, I kept checking but nope. It sucked, really hurt me. Patronage is a boring tree compared to Piety, exploration, aesthetics, or commerce, but it does seem like a great choice for happiness--especially in this situation. :)

Which National Wonders can you get, and which have you given up on? I am addicted to those guys.
I mainly give them up for a while beetle. One of the benefits of stopping at 3 cities for a while is you can get some of these, but usually I'm conflicted between them and wonders anyway. I usually build NC around city 3 by gold-rushing the library in my newest city and then building NC in about 9 turns or so, often right after a settler so it's being built as I move the settler into position. finish-build continue. None of the others are that important to me early--going wide and the extra city connections solves gold. I catch them way later in the game, and use Oxford to bulb plastics or some other late but critical technology.

Others I sometimes get fairly are: National Epic and Circus Maximus, just because I'm building these early, and sometimes I'll have them all built. At that point it is often worth stopping for a few turns to pick them up, especially circus maximus for the happiness.
 
I'm doing that in my current Maya game, loads of cities everywhere, plus wonderwhoring ,but the AI doesn't like it and keeps backstabbing me QQ.

I bumped it up a little to King because prince was way too easy, and now they have huge armies and double DOW me if I expand too much.
 
I'm doing that in my current Maya game, loads of cities everywhere, plus wonderwhoring ,but the AI doesn't like it and keeps backstabbing me QQ.

I bumped it up a little to King because prince was way too easy, and now they have huge armies and double DOW me if I expand too much.

If you build a pyramid first thing in every city of yours, your science will allow you to never worry about AI ever again. Also make sure you connect cities with roads for a nice cash flow and ally military city state if you are too lazy to hard build the units. :)
 
OFC I built pyramids first and opened piety. I got mosques and pagodas thanks to a faith wonder, but I get the settling cities too aggressively negative modifier and AIs that were friendly are ganging up and double DOWing me.
 
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