Rise of the Witch-King
Mod: LotM
Civs: 22
Map: 362x362 Middle Earth Map
Difficulty: High King (4)
Victory Conditions: Conquest
Notes:
1) Pre-placed cities
2) Limited settler production (2/20 turns)
3) Alliances:
a) Mordor/Isengard/Harad/Easterlings
b) Iron Hill Dwarves/Northmen
c) Arnor/Shire
d) Khazad Dwarves/Moriquendi
4) Angmar has an early barrow-wight wonder instead of spider wonder
5) No corruption
6) Gondor starts with 2 Citadel Guards; Númenor and Anduin start with a few ships
*Angmar can build Nazgul, but I will limit it to 1 (the Witch-King), and it has weaker stats at the start. Mordor can build the Rings of Power (and thus produce Nazgul) from the start.
Per some requests, here is my version of LotM as of 7/10/11:
http://www.atomicgamer.com/file.php?id=92656
**** Currently Angmar can produce Nazgul. You probably want to edit that out if you aren't playing as Angmar. I gave it to them for cosmetic effect for my current game.
And here is the map with the placed cities. (Note: If you redistrute resources with the editor, I suggest making the ruins, windmills, and similar resources 'strategic' beforehand, set the appearance ratio to about 140 or 160, then redistribute. Reset them to 'bonus' afterwards to prevent colonies. Also, for Oliphaunts and Bag End, remove them from the grasslands/plains terrains before redistributing, then hand place them after putting them back in.)
Mod: LotM
Civs: 22
Map: 362x362 Middle Earth Map
Difficulty: High King (4)
Victory Conditions: Conquest
Notes:
1) Pre-placed cities
2) Limited settler production (2/20 turns)
3) Alliances:
a) Mordor/Isengard/Harad/Easterlings
b) Iron Hill Dwarves/Northmen
c) Arnor/Shire
d) Khazad Dwarves/Moriquendi
4) Angmar has an early barrow-wight wonder instead of spider wonder
5) No corruption
6) Gondor starts with 2 Citadel Guards; Númenor and Anduin start with a few ships
*Angmar can build Nazgul, but I will limit it to 1 (the Witch-King), and it has weaker stats at the start. Mordor can build the Rings of Power (and thus produce Nazgul) from the start.
Per some requests, here is my version of LotM as of 7/10/11:
http://www.atomicgamer.com/file.php?id=92656
**** Currently Angmar can produce Nazgul. You probably want to edit that out if you aren't playing as Angmar. I gave it to them for cosmetic effect for my current game.
And here is the map with the placed cities. (Note: If you redistrute resources with the editor, I suggest making the ruins, windmills, and similar resources 'strategic' beforehand, set the appearance ratio to about 140 or 160, then redistribute. Reset them to 'bonus' afterwards to prevent colonies. Also, for Oliphaunts and Bag End, remove them from the grasslands/plains terrains before redistributing, then hand place them after putting them back in.)