Wouldn't war weariness apply to the AI as well and hurt them if you're winning, since humans are better at offense?
Yes, humans are better at defending and offense. Although I have not proved it in my recent game against the AI on emperor.
Maybe humans should get a higher war weariness than the AI. Because we are better at moving our units for an offensive, so we should get less turns to attack the AI, before our empire goes to hell from unhappiness etc. At higher levels its get tougher and tougher for the human to be at war for extended periods against the AI. Better CiV players, have to think clearly about their objectives before declaring war. So declaring war becomes something you do not take lightly, its a huge decision to undertake.
And this is a seperate issue. My idea of giving the AI bonuses to their military units. I think I like the war weariness idea instead. At harder levels the human simply gets less time to fight wars and conquer.
See, because the way it is now. As a human, I can stay in a declared war with an AI civ even if my happiness has dwindled. I simply have to wait to build a courthouse in a captured city, or build my happiness up from buildings, luxuries, etc. Then I can continue on destroying the AI, until he has one city, or no cities, which is what they change it too. I hate the idea of leaving the AI civ alive. With war weariness this would be difficult. It could take several short sharp wars to accomplish this.
There could be a system put in place where you could declare a short war or a long war. This would have to depend on the production capacity of your empire. I do not know what the thresold should be. Certainly a more industrial productive civ could fight a war longer. These thresold levels needed to either fight a long, or short war, would have to be considered at each era, as production capacity increases over time. So if empire's production is over a certain level in the era your in then you can fight a long war if you choose. You still could opt to fight a shorter war, even if you have production for a long war.
Example...
War turns available by level to a human aggressor by difficulty level, before penalties overburden your empire. Same should go for an AI aggressor. Or perhaps the AI should get more turns?
Long War/Short War turns available.
Prince level 60/40
King level 55/35
Emperor level 50/30
Immortal level 45/25
Diety 40/20
I am not sure about the turn numbers, but what do you guys think?
You work within that limitation and while certain concepts may sound good on paper, it (altering systems like war weariness) would cause a cascading effect.
Any changes would have to be tested of course. At this point I can walk on the AI pretty well on King level. In my recent game in a war with Alex. I took all his cities and left him with one, Knossos, a crappy desert city, a ghost town. And I did not make peace until I had all his other cities, because there was nothing making me do so. Is that really fair for the human to be able to do? I think their should be war weariness consequences. I should be able to take his cities sure, but in so many turns before war weariness occurs. This system certainly would not reward warmongers like myself, but I do stand by it, because it would be more realistic and fair.