Wow, that was a lot of discussion in the past 24 hours,
love it!
Education civics:
No Education the default civic, does nothing. no upkeep cost.
Magic Covens:
this could be a neutural civic, (all magic is born from the winds of magic (read the pages on the 8 colleges of magic in the Empire book) so depending on the allegance of the caster it can be good
or evil.
this gives a bonus +4 experience to all civs magic units, but all magic units cost +40% more to build. Low Upkeep cost.
Bardic knowledge:
this is an oral tradition, wher the civs knowledge is passed down from generation to generation by word of mouth. This could make religions spread 10% faster (spread of religious stories) +1 extra happyness to cities with trade routes. Low Upkeep cost.
Roaming Tutorage:
This is the education of the civs population but bands of migrating tutors, and teachers who move from city to city spreading thier knowledge. this could give + 30% science to cities with a trade route. Low Upkeep cost.
Military Acadamies:
This is the construction of miltary schools, to educate the people in the ways of military. this could make a +10% production speed, a 10% decrease in tech reasearch costs, and +2 EXP points to all new military units built. High Upkeep cost.
Religious Acadamies:
This is the construction of Religious schools, to educate the people in the ways of the rigions of the world. this could make a +10% spread of religion in the civ, a 10% decrease in tech reasearch costs, and +1 happyness to cities with any religion in them (like free religion) High Upkeep cost.
intuitive Knowledge:
This is the form of knowledge where the populus is born with an inate knowledge. this could give a base +2 science to all cities and a free science specialist in all cities. Medium Upkeep cost
Organised Magic: this is the form of education where magical advancement is encouraged in the civs schools and universities. This could give 10% decline in costs of magic techs in the magic tree, +1 magic commerce in all cities, and makes magic units cheaper by 20%. Very High Upkeep Cost.
Please note, i know the above ideas are very unbalanced, and i know there a probably too many, just throwing ideas around
@ Masada: you will see, that if you take a look at the 8 Colleges of magic in the empire rule book, that ALL magic is derived from the winds of chaos. it is purely up to the practicioner's alignment as to whether they are 'good' or 'evil', and you said yourself that there is an indistinct line between good and evil in warhammer.
Also, Quoting from the "Critical Hit" website on the Old Faith:
"The Old Faith:
The oldest religion in the Old World, worshipped by Druids. Its practices revolve around worshipping nature and natural forces.
Neutral
Worship is strongest in the north and west of Old World. Has strong links in rural areas. Many Rangers follow the Old Faith.
Indifferent with the other Old World cults. Has strong relations with Taal, the husband of Rhya.
Summer and winter solstices, spring and autumn equinoxes. Lesser holy days associated with full and new moons."
you will find that the old faith was VERY widely practiced in the Old World prior to Sigmar
i also think you may be mistaken as to the fact that the Empire is based on the romans. i think they are, in fact based on the Germanic empire, and Tilia is based on the Roman Empire. (look at the Empires city name, Marienburg? Altdorf? sounds german to me
, now look at tilian city names, Rimas? sounds roman to me
) sorry, i had to say that too
I love these discussions, keep them coming