combat is simplistic/unfun because unit design is simplistic.
Cav, infantry, and ranged. it doesn't matter what board you play R/P/S on, it's never going to be a great game of involved tactical maneuvers, you have to deepen the RPS. Even then the RPS civ battles are based on pale to advantages of running a better empire. The best civ military strat has always been "be a tech ahead". knights run over spearmen, pikemen trounce archers, crossbowmen beat horsemen.
The way to make civ combat interesting is to expand unit choices and customization, until then neither 1UPT or stacks are really going to make much difference. That's just not the game civ is. The AI being a giant monkey is irrelevant to the fact that you don't have more than 3-4 different units to choose from at the same time until you get to planes.
Cav, infantry, and ranged. it doesn't matter what board you play R/P/S on, it's never going to be a great game of involved tactical maneuvers, you have to deepen the RPS. Even then the RPS civ battles are based on pale to advantages of running a better empire. The best civ military strat has always been "be a tech ahead". knights run over spearmen, pikemen trounce archers, crossbowmen beat horsemen.
The way to make civ combat interesting is to expand unit choices and customization, until then neither 1UPT or stacks are really going to make much difference. That's just not the game civ is. The AI being a giant monkey is irrelevant to the fact that you don't have more than 3-4 different units to choose from at the same time until you get to planes.