Skajaquada
Crazy Engineer
- Joined
- Mar 4, 2007
- Messages
- 134
Here it is. I'd hate to pull a Dennis Shirk and pretend I'm polishing this forever. I wouldn't say I'm shelfing it however, I'm just doing some work every now and then and it've been a year now since I started so it doesn't feel right just holding on to these, especially since I haven't done any real work in a couple of months. Just use them for whatever you want. Don't even be afraid to just re-release these but actually balanced to something playable. I've just added all the units and removed the settlers for testing but it've got something of the table-top feeling starting on pangea.
These are the two mod-files, just put them in the MOD-folder:
(Tyranids, Orks, Space Marines, Imperial Guard, Chaos and Eldar as playable races, 60 models total and some other files) http://www.mediafire.com/?y2wtb2y7fk7l7p2
(Space Marine textures for all 18 pre-heresy legions, 144 units total) http://www.mediafire.com/?8u8hztzzgw9so4n
(Effects-file, replace civ5artdefines_viseffects.xml or add the lines below) http://www.mediafire.com/?5g5dabafgcqhatl
civ5artdefines_viseffects.xml addition:
Let me know if something isn't working. Those mods contains the civilizations with icons and loading-pictures plus some LUA-code so this actually is a mod-pack I think. Anyway don't be afraid to request new units as it's pretty fun and not too hard to import new ones.
These are the two mod-files, just put them in the MOD-folder:
(Tyranids, Orks, Space Marines, Imperial Guard, Chaos and Eldar as playable races, 60 models total and some other files) http://www.mediafire.com/?y2wtb2y7fk7l7p2
(Space Marine textures for all 18 pre-heresy legions, 144 units total) http://www.mediafire.com/?8u8hztzzgw9so4n
(Effects-file, replace civ5artdefines_viseffects.xml or add the lines below) http://www.mediafire.com/?5g5dabafgcqhatl
civ5artdefines_viseffects.xml addition:
Spoiler :
Code:
<!-- WH40K-Guns -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_BOLTER_MUZBLAST_01</Name>
<Transform>
<Translation x="0.0" y="-2.0" z="0.0"/>
<Rotation x="-180.0" y="0.0" z="0.0"/>
<Scale>0.03</Scale>
</Transform>
<fBaseDuration>0.01</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FIGHTER_MACHINEGUN_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_LASGUN_MUZBLAST_01</Name>
<Transform>
<Translation x="9.0" y="0.5" z="0.0"/>
<Rotation x="0.0" y="-180.0" z="0.0"/>
<Scale>0.06</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FX_MECHINFANTRY_MUZBLAST_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_ASSAULT_CANNON_GUN_MUZZLE</Name>
<Transform>
<Translation x="0.0" y="4.0" z="0.0"/>
<Rotation x="-180.0" y="0.0" z="0.0"/>
<Scale>0.04</Scale>
</Transform>
<fBaseDuration>0.01</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_GUNSHIP_MACHINEGUN_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_GRENADE_LAUNCH_PROJECTILE</Name>
<Transform>
<Translation x="0.0" y="0.0" z="-2.0"/>
<Rotation x="90.0" y="0.0" z="0.0"/>
<Scale>0.01</Scale>
</Transform>
<fBaseDuration>1.0</fBaseDuration>
<fBaseDurationScale>0.1</fBaseDurationScale>
<ModelEffects>
<ModelEffect>
<Name>ART_DEF_MEFFECT_PROJ_ATOMIC_BOMB</Name>
</ModelEffect>
</ModelEffects>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FIRE_NEBUCHADNEZZAR_01</Name>
</ParticleEffect>
</ParticleEffects>
<ChildEffects>
<ChildEffect trigger="ProjectileEnd">
<Name>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</Name>
</ChildEffect>
</ChildEffects>
</VisEffectArtInfo>
<!-- _______ Cannon QTip Fire _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_FIRE_EXHAUST</Name>
<Transform>
<Translation x="0.0" y="0.0" z="20.0"/>
<Rotation x="90.0" y="90.0" z="0.0"/>
<Scale>0.03</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FIRE_TORCH_SM</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Cannon QTip Fire _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_FLAMER_PROJECTILE</Name>
<Transform>
<Translation x="0.0" y="0.0" z="20.0"/>
<Rotation x="90.0" y="90.0" z="0.0"/>
<Scale>0.15</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FIRE_TORCH_SM</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Cannon QTip Fire _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_FLAMER_IMPACT</Name>
<Transform>
<Translation x="0.0" y="0.0" z="20.0"/>
<Rotation x="90.0" y="90.0" z="0.0"/>
<Scale>0.3</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FIRE_TORCH_SM</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Tank Firing Muzzle Blast _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_BATTLE_CANNON_MUZBLAST_01</Name>
<Transform>
<Translation x="0.0" y="0.0" z="13.0"/>
<Rotation x="180.0" y="0.0" z="180.0"/>
<Scale>0.04</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FX_TANK_MUZBLAST_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Artillery Firing Muzzle Blast _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_DEMOLISHER_CANNON_MUZBLAST_01</Name>
<Transform>
<Translation x="0.0" y="0.0" z="0.0"/>
<Rotation x="-90.0" y="00.0" z="0.0"/>
<Scale>0.025</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_FX_HOWITZER_MUZBLAST_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Mech Muzzle Blast _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_PLASMA_CANNON_GUN_MUZZLE</Name>
<Transform>
<Translation x="0.0" y="0.0" z="0.0"/>
<Rotation x="180.0" y="0.0" z="0.0"/>
<Scale>0.05</Scale>
</Transform>
<fBaseDuration>0.01</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_MECH_GUN_MUZZLE</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Mech Projectile Trail _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_TRAIL_PLASMA_CANNON_PROJ</Name>
<Transform>
<Translation x="0.0" y="0.0" z="0.0"/>
<Rotation x="90.0" y="0.0" z="0.0"/>
<Scale>0.02</Scale>
</Transform>
<fBaseDuration>0.01</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_TRAIL_PULSE_PROJECTILE_01</Name>
<!-- <Name>ART_DEF_PEFFECT_TRAIL_RAILGUN_PROJ</Name> -->
</ParticleEffect>
</ParticleEffects>
<ChildEffects>
<ChildEffect trigger="ProjectileEnd">
<Name>ART_DEF_VEFFECT_RAILGUN_IMPACT_$(TERRAIN)</Name>
</ChildEffect>
</ChildEffects>
</VisEffectArtInfo>
<!-- Manticore Missile -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_HUNTER_KILLER_PROJECTILE</Name>
<Transform>
<Translation x="0.0" y="5.0" z="0.0"/>
<Rotation x="0.0" y="0.0" z="-90.0"/>
<Scale>0.06</Scale>
</Transform>
<fBaseDuration>0.1</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_TRAIL_ROCKET_PROJ_WHITE</Name>
</ParticleEffect>
</ParticleEffects>
<ModelEffects>
<ModelEffect>
<Name>ART_DEF_MEFFECT_PROJ_MOBILE_SAM</Name>
</ModelEffect>
</ModelEffects>
<ChildEffects>
<ChildEffect trigger="ProjectileEnd">
<Name>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</Name>
</ChildEffect>
</ChildEffects>
</VisEffectArtInfo>
<!-- _______ Mech Rocket Firing Smoke Front _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_GRENADE_LAUNCH_SMOKE_FRONT</Name>
<Transform>
<Translation x="0.0" y="0.0" z="0.0"/>
<Rotation x="90.0" y="0.0" z="0.0"/>
<Scale>0.0125</Scale>
</Transform>
<fBaseDuration>0.4</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_ROCKET_LAUNCH_SMOKE_FRONT</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Helicopter Gunship Rocket Firing Smoke _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_HUNTER_KILLER_LAUNCH_SMOKE</Name>
<Transform>
<Translation x="0.0" y="5.0" z="0.0"/>
<Rotation x="-90.0" y="0.0" z="0.0"/>
<Scale>0.0225</Scale>
</Transform>
<fBaseDuration>0.4</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_ROCKET_LAUNCH_SMOKE_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
<!-- _______ Rocket Artillery Firing Smoke Ringout _______ -->
<VisEffectArtInfo>
<Name>ART_DEF_VEFFECT_HUNTER_KILLER_LAUNCH_RINGOUT</Name>
<Transform>
<Translation x="0.0" y="30.0" z="0.0"/>
<Rotation x="-90.0" y="0.0" z="0.0"/>
<Scale>0.09</Scale>
</Transform>
<fBaseDuration>0.4</fBaseDuration>
<fBaseDurationScale>1.0</fBaseDurationScale>
<ParticleEffects>
<ParticleEffect>
<Name>ART_DEF_PEFFECT_ROCKET_EXHAUST_RINGOUT_01</Name>
</ParticleEffect>
</ParticleEffects>
</VisEffectArtInfo>
Let me know if something isn't working. Those mods contains the civilizations with icons and loading-pictures plus some LUA-code so this actually is a mod-pack I think. Anyway don't be afraid to request new units as it's pretty fun and not too hard to import new ones.