This is pure conjecture. The vast majority of the Civ 6 playerbase doesn't use mods, and none of the new platforms Civ 6 is available on support modding.
That doesn't prove that FXS wouldn't make a lot of Money with Players who would buy the Game/DLCs just because of DLL Mods. The majority of Players don't use Mods, that's for sure. But even now, players are buying CiV just because of Vox Populi. Release the DLL and Modders start making something great from it, and watch how many non-Mod users will change their Minds.
Again, pure conjecture and hearsay. I've never read anyone say that here or on Reddit - all we can do is say "nuh uh" to each other here, but given my first point about how modders are a minority of players, I fail to see how releasing the DLL does anything significant to boost sales or otherwise give profit to Firaxis.
are we in a Court now? Libel. denying something that you haven't seen, doesn't make it Untruth.
Again, pure conjecture. You're taking something that hasn't happened and speaking about an outcome as if it's set in stone.
Again, libel. We have a Precedent: Look at the Elder Scrolls V Skyrim as an example.
How about this: "mods making use of the DLL will be unbalanced fan ideas, poorly optimized, crash-prone, and break MP with constant desyncs." Neither one of us can disprove the other here.
That's the EXACT case with NFP (except with crashes and MP desyncs). But my initial Wording was "great Mods from Modders (especially those that depend on the DLL)", I didn't say
all.
Again, I disagree with your premise here. Yes, modders have the luxury of being completely independent and free to update their mods whenever they want (but they don't have to and often won't; many mods are abandoned), but I don't find many mods balanced very well at all.
Objection, I said they are more likely to, and many Modders do fix/balance Mods of other Modders that don't do that. Nevertheless, they can easily be rebalanced/fixed by anyone who wants to, after all they are Mods. But can we do that with hardcoded stuff like Monopolies/Heroes/WC/Diplomacy/Unit Pathfinding...etc?
This is all individual taste. The most "realistic" game mode (Corporations & Monopolies) is by far my least favorite one. I find it boring and in its current state it's just broken. But stuff like Apocalypse Mode, Shuffle, Heroes, and Secret Societies? Sign me up! These have added a ton of fun and whimsy to the game to me.
So one can decide for him/her-self if Secret Societies is a realistic or a fantasy Mode? individual Taste is
How and
IF you like the Modes. They are just simple Modes that add little to the actual Gamplay (just huge Yield amounts and stronger Units). One doesn't have to like the Modes or not to see this.
To clarify:
I'm not saying Mods that make use of DLL are better than official Game content. But they enhance the Gameplay, add more depth to it and a lot make the game more Challenging and Fun to play with. I enjoy Many Civ VI Mods over the Game Modes.
I played the Game so often, that the simple Mechanisms don't cut it for me anymore. I need more depth, more Challenge and New Mechanisms and Systems to find my Joy in the Game again. With every Game, the Flaws and no interconnectedness of the Mechanisms come more and more to the fore, that I can't enjoy it anymore. The only salvation is a release of DLL. New Units, Buildings, CSs..etc can't change anything about that.
I understand why People would prefer official Content over Mods. But I cant get why a lot dislike Mods just because they are unofficial (I won't accept Balance as the reason, The Game isn't balanced since the release of it). I could bet that they never used a single QoL Mod or just used to subscribe to poorly modded ones to see the difference between the regular Game and one with good Mods.