I recently played a game as Mahala of the Lanun on Deity in order to take advantage of mass lunatic spam using slave trade. On paper, this looks like a really abusable strat--buy slaves for 30g, Mahala can upgrade them to Lunatics for 33g. You get a 7/4 metal-using unit for a total of 63g and no hammers.
Until you can get slave trade in, you use warrior-->drown-->stygian guard with cultists for a 25 hammer+63 gold strength 7 unit.
The problem is that I can cheaply make hordes of lunatics, they don't seem to be a great unit. They don't start with any promotions so it takes them forever to get to the front-line. And only Doviello Mahala gets upgrade anywhere, so I have to send/buy slaves in an asylum city and then upgrade them, and then send them to the front line.
Having some casters ready to buff them helps their utility, and I am sure they would be good if I could actually bring them to the front line and get them to stay there. But then they run off in random directions and it's a royal pain to micro them once they get out of rage. And usually a single lunatic dies to the random units the AI has wandering around anyway.
So: is there some way to make lunatics more useful? The whole 63g total cost seems potentially game-bustingly powerful, but I think the strategy needs some refinement. And is there any leader that would want to build them manually for 120 hammers?
(They do not require OO religion. Also, only Doviello slaves can upgrade to warriors straight with gold. Balseraph slaves can upgrade to warriors using the arena battle.)
Until you can get slave trade in, you use warrior-->drown-->stygian guard with cultists for a 25 hammer+63 gold strength 7 unit.
The problem is that I can cheaply make hordes of lunatics, they don't seem to be a great unit. They don't start with any promotions so it takes them forever to get to the front-line. And only Doviello Mahala gets upgrade anywhere, so I have to send/buy slaves in an asylum city and then upgrade them, and then send them to the front line.
Having some casters ready to buff them helps their utility, and I am sure they would be good if I could actually bring them to the front line and get them to stay there. But then they run off in random directions and it's a royal pain to micro them once they get out of rage. And usually a single lunatic dies to the random units the AI has wandering around anyway.
So: is there some way to make lunatics more useful? The whole 63g total cost seems potentially game-bustingly powerful, but I think the strategy needs some refinement. And is there any leader that would want to build them manually for 120 hammers?
(They do not require OO religion. Also, only Doviello slaves can upgrade to warriors straight with gold. Balseraph slaves can upgrade to warriors using the arena battle.)