woodshadows
King
List the 3 civs you think are weakest and why, as related to a standard size Continents Map, normal speed, Immortal difficulty.. or whatever..
India (happiness change makes their ability much less efficient)
Denmark (mediocre all around, especially with the Beserker-Longswords-iron nerf)
Polynesia (too map dependent and generally mediocre)
France = 2 military UU's and +2 culture per city till x tech. So.... how am i supposed to play this?
Greece = I hate early wars, and even if my economy is great austria will simply Oink all CS's at a certain point.
I don't want to be nitpicking but every Civ can be pretty good if you know what you are doing.America is pretty good if you know what you're doing.
I don't argue that +1 Sight is nice for warfare but you don't need it on all units. Cheaper tiles are ... well ... like Ankor Wat? Its one of the worst wonder ingame for a reason.+1 sight is excellent for warfare. Buying tiles cheaply is pretty good. And the B17 is certainly not "lame ass". That thing wins wars.
Drill I isn't an argument because you can get if for free with Alhambra. If you can't build it, conquer it. Its the same. The only great thing about Minutemen is are the "always 1 Movement". But you can get around that. And you can grant your Artillery vision with f.e. a Lancier.Minuteman w/ cover (easy to get since they start w/ Drill I) almost never die (since they easily get out of harm's way), your artillery almost always has sight, and B17s get a good headstart w/ proper experience buildings towards unstoppable logistics+air repair bombers.
I think Japan is quite nice. They have the great Samurai (which btw have a Combat Promotion like the Minutemen) and their UA is just awesome. Ever saw a japanese unit with 1 HP kill a 60 HP attacker? You would be suprisedI'll agree with India and Polynesia. Denmark is not terrible but not so bad it is with those two. I think Japan is also pretty down the list as well.
The hell? Polynesia? There UA is completely OP on any kind of map where water matters, especially archaepolago.
America is pretty good if you know what you're doing.
The hell? Polynesia? There UA is completely OP on any kind of map where water matters, especially archaepolago.
Read the OP.
Japan is sadly very weak to play, I've never found that much of an advantage through bushido and the Samurai has always been kind of 'meh' while the zero is almost universally considered the worst UU.
Sweden sucks, I don't like a UA that's tied in to making multiple friendship pacts, it feels too limiting on the diplomatic front and gifting great people for some city state influence isn't something that I'm going to want to do with the majority of great people I generate.
I think Japan is quite nice. They have the great Samurai (which btw have a Combat Promotion like the Minutemen)
and their UA is just awesome. Ever saw a japanese unit with 1 HP kill a 60 HP attacker? You would be suprised
The hell? Polynesia? There UA is completely OP on any kind of map where water matters, especially archaepolago.
I'm playing my first game as Sweden at the moment to see how this pans out. From my perspective:
- 10% across all GPs compares favourably with 50% on a specific type, as Babylon's UA provides, let alone "one free GG" (China). You only need 1 DoF for the benefits to accumulate, especially since you can usually keep a DoF going game-long. Being able to double up (or more) is a very powerful bonus, but it's not essential to make the UA worthwhile. And since DoFs can come very early you can get a very good shot at early religion if you go down that path - just 1 DoF cuts the faith cost of your first Great Prophet by 10%.
- Normally you wouldn't, but if you're generating them much more quickly, why not? You don't have to be a warmonger to generate excess Great Generals or Admirals, you normally only need a few Great Engineers during a game, you effectively treble your influence gain from Great Merchants, and you can always faith-buy Prophets. 90 influence per GP expended is a big deal; if you're playing the CS game, you now have a new and powerful option to boost your influence. And with the Patronage finisher you can just be given GPs by CSes and send them straight back to boost your alliance further... I haven't got any GPs yet in my current game (still early turns), but I look forward to trying this.
True but most players and AIs tend to improve every tile within workable range of a city. That means there is a good chance that you can fight in flat non forest/jungle-terrain.Firstly, it's usually a less useful promotion because rough terrain is generally the norm, and secondly as above if you're upgrading units you already have this anyway (if you do want to fight in open terrain).
I don't tend to suicide my own units but it happens often, that they are attacked multiple times in one turn. You can't rescue them all the time.It's awesome for the AI. The trouble is there's very little benefit for human to suicide units regardless of how much damage they do, and humans can usually get their units to safety to heal before attacking again. You always want to keep your units alive and attack at maximum health where possible as a result.