PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I've tried Sweden a couple times and I guess I had some bad luck because I was just rushed constantly and only got one person to DOF with me. I'm not entirely sure how the GP increase works either, but if it's 10% increase to the GP points generated in a city, then I'm not sure it even applies in cities that are generating below a certain level of GP points, since there aren't decimals (I think).. so for instance if i have a city generating 3 GS points a turn, a 10% increase won't have any effect upon that, as it would produce a decimal, .30, which I presume wouldn't be rounded up to tack on another point. I could be wrong and perhaps the way it works is to decrease the 'cost' of great people in which case I would have to reconsider this civ and maybe give them another whirl.
It works with decimals - Babylon still gets a bonus to its GS production when it's generating 1 GS point a turn from the GL, for example. Everything in Civ V (unlike, from recollection, previous Civ games) works in decimals, but you aren't always shown said decimals. If you tooltip the GP bar it will show you how many points you're making as a basic value, and then list additive bonuses (such as Empire bonus: 10% with one DoF).
I admit I'm assuming it works with all forms of GP production, rather than having tested it - in my game I missed getting a pantheon, let alone a religion, so can't test the Great Prophet production, nor do I know how to check if I'm getting the bonus on Great General generation.
True but most players and AIs tend to improve every tile within workable range of a city. That means there is a good chance that you can fight in flat non forest/jungle-terrain.
I've rarely seen that, and I only clear forest in hills (for mining) or farmland in specialised food cities myself.
I don't tend to suicide my own units but it happens often, that they are attacked multiple times in one turn. You can't rescue them all the time.
That's true. It's not a useless ability, it's just that this is a rather limited benefit - and killing one or two extra AI units when yours are attacked is a very weak bonus compared with those available to other civs.