What are the easiest ways to gain favor with the AI opponents in civ 5 other than not declaring war on them and not using nukes?
- Liberate their Capital.
- Return a Civilian.
- Declaration of Friendship with them.
- Declaration of Friendship with their friends.
- Giving in to their requests/demands.
- A history of fighting a common enemy.
- Giving them gifts (doesn't matter if it's 1 gold or 100 gold, you'll get the same amount of favor).
That's it.
On the other hand, these are things you should avoid doing because they'll negatively impact relations.
- At war with them.
- At war with their friends.
- Nuke them.
- Capture their capital.
- Culture bomb them.
- Denounce them.
- Denounce their friends.
- Their friends Denounce you.
- Kill some of their protected city-states.
- Kill many of their protected city-states.
- Attack some protected city-states.
- Attack many protected city-states.
- Ignore a promise to not attack their protected city-states.
- Break a promise to not attack their protected city-states.
- Declaration of Friendship with their enemies.
- Force them to give you tribute.
- Make a demand.
- Refuse their demand/request.
- Break a military promise (war promise) for a hit in relations with them.
- Break a military promise for a hit in relations with the rest of the world.
- Ignore a military promise.
- Break an expansion promise.
- Ignore an expansion promise.
- Break a border promise.
- Ignore a border promise.
- Expand recklessly.
- Ask them to not settle near you.
- They want your land (weak).
- They want your land (strong).
- They want your land (fierce).
- Same victory type (weak).
- Same victory type (strong).
- Same victory type (fierce).
- Going for the same city-states (weak).
- Going for the same city-states (strong).
- Going for the same city-states (fierce).
- Jealous of your Wonders (weak).
- Jealous of your Wonders (strong).
- Jealous of your Wonders (fierce).
- You're a warmonger (weak).
- You're a warmonger (strong).
- You're a warmonger (fierce).
Note that the weak/strong/fierce modifiers represent stages of negativity based on your position (ie. fierce is the worst). This is why diplomacy feels broken... It used to be much worse, as recent patches have added the last 2 positive modifiers.
- Liberate their Capital.
- Return a Civilian.
- Declaration of Friendship with them.
- Declaration of Friendship with their friends.
- Giving in to their requests/demands.
- A history of fighting a common enemy.
- Giving them gifts (doesn't matter if it's 1 gold or 100 gold, you'll get the same amount of favor).
That's it.
On the other hand, these are things you should avoid doing because they'll negatively impact relations.
- At war with them.
- At war with their friends.
- Nuke them.
- Capture their capital.
- Culture bomb them.
- Denounce them.
- Denounce their friends.
- Their friends Denounce you.
- Kill some of their protected city-states.
- Kill many of their protected city-states.
- Attack some protected city-states.
- Attack many protected city-states.
- Ignore a promise to not attack their protected city-states.
- Break a promise to not attack their protected city-states.
- Declaration of Friendship with their enemies.
- Force them to give you tribute.
- Make a demand.
- Refuse their demand/request.
- Break a military promise (war promise) for a hit in relations with them.
- Break a military promise for a hit in relations with the rest of the world.
- Ignore a military promise.
- Break an expansion promise.
- Ignore an expansion promise.
- Break a border promise.
- Ignore a border promise.
- Expand recklessly.
- Ask them to not settle near you.
- They want your land (weak).
- They want your land (strong).
- They want your land (fierce).
- Same victory type (weak).
- Same victory type (strong).
- Same victory type (fierce).
- Going for the same city-states (weak).
- Going for the same city-states (strong).
- Going for the same city-states (fierce).
- Jealous of your Wonders (weak).
- Jealous of your Wonders (strong).
- Jealous of your Wonders (fierce).
- You're a warmonger (weak).
- You're a warmonger (strong).
- You're a warmonger (fierce).
Note that the weak/strong/fierce modifiers represent stages of negativity based on your position (ie. fierce is the worst). This is why diplomacy feels broken... It used to be much worse, as recent patches have added the last 2 positive modifiers.
Is there any positive bonus for denouncing a country that the AI is at odds with?
Is there any positive bonus for denouncing a country that the AI is at odds with?
@General Tso: Military promise means when the AI asks you to go with someone, and you say "10 turns later" and then decide not too.
As far as #2, I think you only receive a negative impact if you say they are just passing by, then attack them.
You'll sometimes get "We agree they aren't to be trusted and are glad you denounced them" messages from other Civs - I don't know how/if that affects relations, though.