I was just wondering what civics every1 else uses thru the course of a game?
I tend to use the same civics and there are sum that i just havnt used at all.
i try to limit my changin if im not a spiritual leader(which im usually not) and try 2 wait for my first golden age & change 3 or 4 civics at once.
My civics tend to be:
Monarchy, then US (representation if i build the pyramids)
Bureaucracy (until free speech)
Slavery til Emancipation
State property (almost always)
Organised religion until free religion
is there any good civics im missing out on?
iv never used Nationhood, caste system or mercantilism.
i dont like theology cos i cant spread all my religions!
i do use vassalage for warring, police state in late game but i NEVER research facism, i only get it from the internet or the pyramids.
am i going wrong anywhere and what civics do u use??
Government Civics: I like Representation a lot, and I'll run it as soon as it's available. If I'm running a Specialist Economy it's a no-brainer, but even running a Cottage Economy it still has good synergy with my Great Person farm. If I have the Pyramids I'll run it from very early in the game until very late, but without the 'mids I'll run HR until I get Representation. I rarely run Police State, only if war weariness is crippling. US is something I usually only adopt to speed the space ship (for the additional hammers from towns) and/or if I have a lot of cash to spend.
Legal civics: Bureaucracy is also a favourite of mine, but I'll switch to Free Speech once I have mature cottages around other cities besides the capital. I'll only use Vassalage to spit out a bunch of promoted units for a war--usually in combination with Theocracy (more on this civic below). I'll sometimes use Nationhood, usually to produce a bunch of Riflemen. I especially like using it when playing as England, to draft Redcoats. One very helpful thing to use with it is the Globe Theatre, which I build in a city with lots of excess food; that way I can draft a unit from that city every turn with no unhappiness, and the population will grow back quickly. Combined with its + 2
from barracks, I like it even better than Police State during an industrial/modern era war.
Labour civics: Slavery is a favourite early on, but once my cities' production improves, I'll switch to Caste System. The slave revolt random event makes running slavery a lot less attractive in BtS. In addition, CS helps my GP farm and hyper-powers a SE. I'll switch to Emancipation under protest, once enough AI civs are running it to make the unhappiness penalty inconvenient. I don't think I've ever run Serfdom; I just build or capture more Workers instead.
Economic civics: I usually obtain access to Free Market soon after getting access to Mercantilism, because I'm often racing to get that free Great Merchant from Economics. How do I decide which one to run? I check what the other civs are running. If most of them are running Mercantilism, I will too; there's no point running FM if you don't have enough foreign trade routes to make it viable. Running free merchants in several cities will almost always result in more income. In BtS, State Property has become a little less attractive
if I get the right great people in the late mid-game: a Great Merchant (to found Sid's Sushi) and a Great Engineer (to found Mining Inc.). If I get one or the other or, heaven be praised, both, I'll switch to Free Market, found my two favourite corporations, and cruise to victory. I'll only run Environmentalism if my cities' health is really, really bad--usually because I can't get access to the health-boosting resources I need.
Religious civics: Organized Religion is a favourite of mine as well, despite its high cost. However, I will use Theocracy, as I mentioned, to boost units for a war. By the way, you can still spread other religions to your own cities while running Theocracy; it's foreign missionaries who can't spread religions to you while running this civic. Anyway, I usually only run Vassalage and Theocracy for short periods of time; I build units to within 1 turn of completion in my cities' queues under other civics, switch to churn out the units, then switch back when they're all on their way to the front. I'll usually switch to Free Religion after I get Scientific Method--it provides some compensation for the loss of monasteries. However, I don't switch to it as automatically as I used to. Diplomacy has to be considered carefully; if I have a treasured ally because of shared religion, it makes sense to adhere to the faith. Also, if I've built several of the wonders that boost religious buildings (the Apostolic Palace, the University of Sankore, the Spiral Minaret), I'll often avoid FR for as long as possible. I'll usually only run Pacifism if I anticipate a prolonged period of peace where I don't have to build a lot of new units.
Overall, I try to be flexible with my civics choices, adapting the ones that will best suit my needs at each stage of the game. While my favourites tend to be Representation, Bureaucracy, Caste System, Free Market, and Organized Religion, I've played games where I've minimized the use of several of them in favour of others. My least-run civics tend to be Police State, Vassalage, Serfdom, Environmentalism, and Pacifism--but I have used them in several games (with the possible exception of Serfdom, the weakest civic in the book, IMHO).