Wodan
Deity
Making the globe spherical is a minor point. Much more beneficial is the tactical advantages to gameplay.
Wodan
Wodan
I have the proof, but on paper....I couldn't find a proof on the web, not even at mathworld.
I think what r_rolo1 said is correct though, has he got a link for that?
There are only 9 regular polyhedrons possible, and only 6 of these resemble a globe shape. (The others are "star shaped".) 4 of these 6 are made up of triangles (the other two, the cube and the dodecahedron, are made up of squares and pentagons, respectively. Long story short, making a solid figure out of congruent hexagons is PHYSICALLY IMPOSSIBLE
A minor point that no-one has mantioned that i thought i'd bring up, just to be picky, is that the world is not truly a sphere, i have no idea how this would impact the making of the Earth as it is but no doubt it would probably make it harder to achieve.
Because on a square tile map you end up with the impossible, the case where four evenly spaced points on the map aranaged as a square are all the exact same distance apart. So if you have a square of four points; a, b, c and d the distance between any two of them, regardless of whether they are adjacent, is identical. In Civ this creates an interesting dilema, I can place four cities arranges in a square pattern and a land or sea unit could reach any of them from any of the others using the exact same number of movement points but an air unit would not be able to do the same because for some reason air units only get to travel their full range if heading in one of four directions, not eightSecond, why give up two axes of movement? With a hex map, you have six direction you can go, from any given tile. The square tile maps used by Civ allow eight different directions.