Got a few ideaa...
what about some kind of Drug Trade system?
* Provides and when your "involved" in it in a bad way.
* It'll start closer to the equator, and work it's way to the north and south.
* if some part of your country is involved in the trade, then the empires that "get" the drugs gain a face towards you "Drugs grown in your territory have ended up in our Country"
* a map of the planet with arrows showing where the drugs are coming from and where there ending up and at what speed.
* Different kind of drugs have different effect, (maybe 1 giving more then another)
* putting troops in an area that's involved with the Drug trade will help slow down/eliminate the problem. (like a police)
I think it can be implemented, wonder if the AI can handle all the concepts.
second idea... Immigration
* Throughout history immigration has been an issue. Take a look at the world's newest nation, Kosovo, a country founded on immigrant Albanians. How come is this not implemented in the game?
* Maybe theres been a recent conquest, and a captured city's population wants to return to it's original country, so it immigrates there
* Border City, Population from another Country just joins the border city, happens alot throughout history, makes sense. Infact it's sorta already implemented in the game with culture.
* Soldiers capture a city, and there lonely have no homes etc. so they settled down in the new city that has been captured.
* The Romans made a Colony, but it's pretty underpopulated, the Roman citizens, seeking land, wealth, etc. immigrate to the new world.
* Another conquests. i've captured a city, but it's filled with enemy population, i "deport" the population back to there homeland.
* I've captured a city, but it's fileld with enemy population, i turn the population into slaves and send them to work in other cities as slaves. there ancestors settle down in there new city.
* Rome captured a city, but it's filled with Russian population. Rome bring some romans from other cities to make my new city more "Roman"
* My empire/city is so poor/backwards/horrible living conditions/unhappy/low life expectancy/seek better paying jobs/etc so i'm immigrating to another empire/city.
* i made a new city, and i need workers in the new city, so i'm sending citizens there to work.
* New immigrants can bring a new religion with them, as well as there culture.
* if to much immigrants are in a small area, civil war may be about! which can lead to cities becoming part of the original immigrants country!
* There could be a feature where you can control where you want immigrants to go.
* Illegal immigration can be implemented into the game, and can cause unhappiness etc.
* Finally a way to include Ethnic Cleansing! (which will probably create tons of unhappiness.
* maybe a map that can show you immigration paterns throughout the world?
I'm interested in hearing your thoughts on my ideas