Marla_Singer
United in diversity
Civilization is considered formative of the turn-based 4X genre: explore, expand, exploit, exterminate. We often come back to these in our discussions and it seems most of us agree that it is very central to the Civilization series. But beyond those four words, what makes the concept enjoyable? What drives players to dedicate many hours in a single game? Is it about growing something? Is it about taking control? Is it about winning? Is it about something else?
Some additional questions to stimulate your thinking:
Some additional questions to stimulate your thinking:
- Did the Civ series progressively went away from the concept, or does it remain at its very core up to Civ6?
- Should "4X" be interpreted strictly as 4 successive stages played one after the other, or could they all happen simultaneously?
- Are 4X concepts fundamentally relying on board game logic or are they better expressed as a "videogaming" experience?
- Is immersion (the idea to "believe" in what you're doing) important to define the 4X genre or is it a question of a different nature?