No, the sacrifial altar is da winner. And for a fair comparison of UB, it should be done albeit the civ that hosts it.
+1. While Ikhanda, Terrace, Zig, and Rathaus are all very nice, no other building in the game touches the Sac Altar. It's probably the largest production-booster UB (adjusting for era available) and it also comes at a
discount. Not only is it powerful early, but it stays so throughout the game. While most civs get
from chain whipping, it's pretty difficult to even get to material amounts of it while Aztec with this UB.
Even on "water" maps it outproduces the Dike, becaue it gives the
so early, to all cities without exception, and is easier to build in the first place. It's one of the only playstyle-altering UBs out there.
You win points for voting for the Dun BTW. Instead of the grammatically incorrect "you have built a walls", you actually build a "Dun". You are therefore slightly more educated than most other civs, though bear in mind that Mali can build a skirmisher and you're still stuck building "a Archer".
I must be doing something wrong then because I'm always building markets to get my GDP up. Mints are kind of nice though as are cothons.
25%
when running an "average" slider ~50% isn't impressive at all unless you're rocking a 100
city or something, and that's assuming you can't broker for gold. Most of the time, those
are much spent elsewhere, or even on wealth (it would take an eternity for a 10-20
city to catch just straight building wealth).
That means that generally speaking, outside of a bur cap or HUGE shrine/crop HQ type city, markets are generally a sub-par choice as a
structure and a bad build in general. When they can become worth it, however, is when you have 3-4 out of fur, ivory, silk, and whale. At that point, the
/
ratio is pretty favorable and unlike HR garrison it doesn't charge maintenance...and the pittance of gold it gives is just a welcome bonus over the 4
.