EDIT: Just realise mr
@randomnub wrote basically same thing to me, but i dont want to delete it or update it, so forgive me it i repeat much
IMO you should buy 2 tiles with hills, prioritizing the one with jungle, and buy forge.
Build mines on this hills asap. By the time you chop off foreset it should allow you to finish forge or next building.
Which give you slot for enginner.
The city is too high. 6 happiness and 10 unhappiness, the penalty for units will be too big. This city is useless in case war.
Gold is "indirect global supplementary production", which you have already too much surplus, so 2 merchants has no sense to me, unless
you treat this city unly as support to invest more in other cities.
Then i would invest in circus, the city unhappiness cant exceed number of citizen, unless you have extra from urbanisation, so in this case
one enginner would be optimal. The circus will increase your happiness by one releasing you from headache of managing all three unhapiness sources,
it also reduce your boredom by 1 which should be one of main causes, and will help you stabilise later.
For now i would hit checkbox to prevent growth, and manuall assign all the plots, just to be sure, you wont be bother by next unhappy citizen in 15 turns.
This two moves would make city 7hap 9unhap. Also circus gives one time culture boos, which will help with border growth and give additional 1-time
production boost from authority.
You didnt utilised 3 of 5 caravans. The value of caravans is huge, you should always prioritize them asap. If you dont have good trade partners, that
will give you lots of science and culture, production is also very viaable. Never think too much where to sent caravans, the loss of not using them is too high.
Food is in a way delayed production, so it is also very good, but first you need sustain the happiness.
Villages give you additional yield when trade route pass trough them, so supply this city in such way that it would go trough villages, by default caravans go trough roads, so
basically it means you need chose properly city location.
Imo you need army if you have 24 supply your oponnent might have more, and 8 is too less. In cities without armoury build melee units, since they
get much more exprience from combat then archer. Putting them on fortify near city, will quickly let them compensate experience from armoury.
If you have time invest in armoury in other city and build archers there.
If you have at least 2 allys chancery could give you some amount of production. 2p per ally is about 15% increase, which 1 turn less for every 7 turns needed.
I would also buy and improve tile with bison, and invest in smokehouse, that would give you very efficient tile, and ultimately +2 border production also
indirectly gives you production from border growth.
Then i would probably go stable, good production and cattle boost, also should be around 10% production and knight production boost.
EDIT2: It seems oponent have some units near your border, they usually dont do that if they have respect to you, so units could be general priority.
Army is important, many times when i manage to survice and go full war economy, after the war oponent was friendly, this is due to fact, that i got stronger,
and wasnt easy target any more, therefor got more respect.