Blue Monkey
Archon Without Portfolio
Let's discuss the basics of the kind of world/map a strictly nomads scenario ought to be played on. Topics could include geography, resources, terrain types, etc.
What do you think about the idea of resources that are quickly exhausted but with a frequent appearance rate, to simulate things like migrating herds or seasonal plants? Such an idea might even work for metals - one way early tribes gained access to iron was through meteor falls.Resource-wise, I think the map should have more so than normal, but also they should be spread in a way so that you won't get too many within the borders.
And that would do...?Multi tile oasis would seem to fit?
What do you think about the idea of resources that are quickly exhausted but with a frequent appearance rate, to simulate things like migrating herds or seasonal plants? Such an idea might even work for metals - one way early tribes gained access to iron was through meteor falls.
Ideas are free; implementation is priceless.Great idea! May I use this in my Alaska mod?