I want to play a game showcasing Esus' strengths, and am looking for the best civ that can really take advantage of CoE's few abilities. I reviewed my old civ/religion synergy thread as well as BvBPL's new religion thread for ideas. Essentially I am looking for a civ that has one or more of the following characteristics:
1) Has a synergy with the tech path to trade, which leads to deception.
2) Has a synergy with the tech path to way of the wicked, which leads to deception.
3) Has some special benefit from the Undercouncil.
4) Has some special benefit from an early heroic archmage, or an illusionist.
5) Has an assassin UU that can keep a unique benefit of some kind when upgrading to a shadow. (uses the nightwatch-->assassin-->shadow upgrade path to guarantee unit religion esus)
6) Has synergy with mounted units.
7) Can do something extra special with hidden nationality units (pillaging?)
8) Has a synergy with the tech path to Bowyers, which allows Nightwatch.
9) Wants to avoid diplomatic penalties for religion.
***10) Most importantly, doesn't have a very compelling reason to use a different religion. This eliminates Khazad, Svarts, Calabim, Sheaim, Bannor, Kurios, Clan, and most of the spiritual civs (who really want to use priests as much as possible.)
Taken together, this basically means slavery civs, and civs with raiders, arcane, and UUs at bowyers and poisons. This leaves 5 civs in my mind: Amurites, Balseraphs, Hippus, Sidar, and Doviello.
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Amurites get an arcane Gibbon who can twincast fire elementals very early. They can also supplement firebows with nightwatch at Bowyers (although it's not clear why this is needed) and can go nightwatch-->chanter-->shadow to make shadows with Escape (not clear why this is needed either, but certainly interesting.) Unfortunately Way of the Wicked is pretty far off Amurites' preferred tech path, and moreover Amurites will want a different religion eventually when Theology/Govannon are in.
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Balseraphs are really interesting. The obvious combo is Keelyn with Gibbon twincasting massive amounts of puppet summons, which is probably the strongest combo in the game until MNAI 2.5. The less obvious combo is using Gibbon for Domination puppets, which Perpentach and Keelyn can do equally well.
Balseraphs are also one of the two main slavery civs, the other being Doviello. Bals get bonus happiness and culture from their slave cages, and have 2 recon UUs that have a bonus chance to produce slaves. These recon UUs can be upgraded from Nightwatch, if you want to guarantee Esus for your Taskmasters (which will gain XP and then later upgrade to Courtesans when Guilds is in.) Of course, they still need an asylum to actually convert the extra slaves into military power. edit--this is wrong, they can use cast arena battle to turn the slave into a warrior with 1-7 xp. The warrior will still have to pay gold to be upgraded, but that can be financed by selling slaves. A lunatic would cost 65 gold anyway, upgrading to an axeman would cost 75 gold plus 1-7 xp and no enraged.
Finally, Perpentach has a random chance to draw Raiders. Build your Shadows and Shadowriders at this time if possible.
At the end of the day, with the exception of Gibbon+puppets, I am not sure if Esus is actually better than OO (overwhelming culture, slave-->lunatics) or AV (slavery+StW) for Balseraphs. Maybe Gibbon+puppets is so strong that it's enough. Or maybe start with Gibbon and switch to Hemah. Or switch back and forth when Perpentach gets spiritual.
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Doviello have a strong case for using Esus. Doviello's power is truly unlocked at Undercouncil anyway, so Deception is a priority tech for them more than any other civ. You might as well build Gibbon at that point and get an early mutation/wonder/regeneration caster.
Mahala also has raiders and can make good use of HN shadows and shadowriders. She also has a knight UU making Warhorses attractive. I am not sure if Doviello can build Nightwatches without archery ranges. The Nightwatch also provides a good city garrison alternative to Doviello, who normally have only the crappy javelin thrower.
As for Doviello's alternate choices, I was never sold on OO for Doviello. To me, slave-->lunatic is for other civs who can't make warriors out of slaves. The Stygian upgrade path is the same for Doviello as it is for any other civ, as an alternative to the regular champions. The difference is that Mahala can upgrade Battlemasters in the field but needs a temple of the overlords for drowns and stygians. This means you need to drag a cultist along with your offensive stack, or have your slaves go to the rear to upgrade.
AV Doviello is still great. StW+slavery is great synergy, not to mention StW's +20% gold, and the 1-move Ritualists provide good collateral cover to Mahala's 1-move melee stacks. But, it's an extra tech investment in KotE and Corruption of Spirit, and Mahala needs Deception anyway. So start with CoE and switch later if needed.
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Hippus are the premier horse civ and already want to Tower of Divination slingshot to Warhorses for Ride of the Nine and knights. 8 knights are better than 4.
Moreover, Hippus already want HBR, which leads to Trade, which they also want for chariots. Deception's just a short hop over.
Tasunke has raiders of course, and can create some havoc with 8 move HN units.
With Esus as the state religion, a horse unit with Esus religion can spread Esus and immediately let the city start generating culture and gold without the need for a disciple to walk over there.
I don't know that Hippus have any special use for Nightwatch, slaves, assassins, or even Gibbon (he's too slow to keep up with base 4-move horse stacks.) But Hippus don't really have any use for Bambur, cultists, Stygians, bloom, unyielding order, or the religious tech line generally beyond what any other civ gets from them. Rathas are nice though. Luckily it is easy to grab Honor and Deception both.
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Edit to include Sidar per Horatius' suggestion. Sidar can make most military lines work well for wane production--I prefer horse archers and altar-buffed Confessors, so I don't really use Undercouncil or their recon line much. However, they have the very powerful Divided Soul UU and a recon hero.
You can make a case to rush Deception even with a mounted Sidar strategy, purely because Gibbon is the earliest Valor caster available. More xp = more wanes. Also a mounted Sidar wants to rush warhorses for Ride of the Nine, might as well pick up 4 HN national units along with your knights.
If you want to play a peaceful Sidar, then CoE looks strong (but I haven't tried it.) The idea here would be rush Deception to get Nox Noctis +2xp to recon, and make liberal use of HN units from Esus to farm XP off of your allies and neighbors. Easiest to do with Shadows. Shadowriders can work well also combined with the above strategy.
The hard part is getting Esus onto your Divided Souls. I think only 20% of the units built in an Esus city will have the religion, so they are the only ones eligible to upgrade to shadows. So you need to spam a bunch of scouts or divided souls, and upgrade the Esus ones into assassins, and use those for the HN farming.
After thinking about it I really ought to try the horse/Esus combo for Sidar. I think having the early Valor on HAs could make a big difference.
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I am still at a loss as to how Esus is better than Leaves for Faeryl. GoN + ancient forest cottages > all. Leaves already has a good recon line that synergizes with Faeryl's Sinister trait. Sure, you want Nox Noctis for the invisibility and +2 xp, and you want Shadows for the general mayhem, but neither of those require CoE as a state religion.
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Thoughts?
1) Has a synergy with the tech path to trade, which leads to deception.
2) Has a synergy with the tech path to way of the wicked, which leads to deception.
3) Has some special benefit from the Undercouncil.
4) Has some special benefit from an early heroic archmage, or an illusionist.
5) Has an assassin UU that can keep a unique benefit of some kind when upgrading to a shadow. (uses the nightwatch-->assassin-->shadow upgrade path to guarantee unit religion esus)
6) Has synergy with mounted units.
7) Can do something extra special with hidden nationality units (pillaging?)
8) Has a synergy with the tech path to Bowyers, which allows Nightwatch.
9) Wants to avoid diplomatic penalties for religion.
***10) Most importantly, doesn't have a very compelling reason to use a different religion. This eliminates Khazad, Svarts, Calabim, Sheaim, Bannor, Kurios, Clan, and most of the spiritual civs (who really want to use priests as much as possible.)
Taken together, this basically means slavery civs, and civs with raiders, arcane, and UUs at bowyers and poisons. This leaves 5 civs in my mind: Amurites, Balseraphs, Hippus, Sidar, and Doviello.
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Amurites get an arcane Gibbon who can twincast fire elementals very early. They can also supplement firebows with nightwatch at Bowyers (although it's not clear why this is needed) and can go nightwatch-->chanter-->shadow to make shadows with Escape (not clear why this is needed either, but certainly interesting.) Unfortunately Way of the Wicked is pretty far off Amurites' preferred tech path, and moreover Amurites will want a different religion eventually when Theology/Govannon are in.
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Balseraphs are really interesting. The obvious combo is Keelyn with Gibbon twincasting massive amounts of puppet summons, which is probably the strongest combo in the game until MNAI 2.5. The less obvious combo is using Gibbon for Domination puppets, which Perpentach and Keelyn can do equally well.
Balseraphs are also one of the two main slavery civs, the other being Doviello. Bals get bonus happiness and culture from their slave cages, and have 2 recon UUs that have a bonus chance to produce slaves. These recon UUs can be upgraded from Nightwatch, if you want to guarantee Esus for your Taskmasters (which will gain XP and then later upgrade to Courtesans when Guilds is in.) Of course, they still need an asylum to actually convert the extra slaves into military power. edit--this is wrong, they can use cast arena battle to turn the slave into a warrior with 1-7 xp. The warrior will still have to pay gold to be upgraded, but that can be financed by selling slaves. A lunatic would cost 65 gold anyway, upgrading to an axeman would cost 75 gold plus 1-7 xp and no enraged.
Finally, Perpentach has a random chance to draw Raiders. Build your Shadows and Shadowriders at this time if possible.
At the end of the day, with the exception of Gibbon+puppets, I am not sure if Esus is actually better than OO (overwhelming culture, slave-->lunatics) or AV (slavery+StW) for Balseraphs. Maybe Gibbon+puppets is so strong that it's enough. Or maybe start with Gibbon and switch to Hemah. Or switch back and forth when Perpentach gets spiritual.
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Doviello have a strong case for using Esus. Doviello's power is truly unlocked at Undercouncil anyway, so Deception is a priority tech for them more than any other civ. You might as well build Gibbon at that point and get an early mutation/wonder/regeneration caster.
Mahala also has raiders and can make good use of HN shadows and shadowriders. She also has a knight UU making Warhorses attractive. I am not sure if Doviello can build Nightwatches without archery ranges. The Nightwatch also provides a good city garrison alternative to Doviello, who normally have only the crappy javelin thrower.
As for Doviello's alternate choices, I was never sold on OO for Doviello. To me, slave-->lunatic is for other civs who can't make warriors out of slaves. The Stygian upgrade path is the same for Doviello as it is for any other civ, as an alternative to the regular champions. The difference is that Mahala can upgrade Battlemasters in the field but needs a temple of the overlords for drowns and stygians. This means you need to drag a cultist along with your offensive stack, or have your slaves go to the rear to upgrade.
AV Doviello is still great. StW+slavery is great synergy, not to mention StW's +20% gold, and the 1-move Ritualists provide good collateral cover to Mahala's 1-move melee stacks. But, it's an extra tech investment in KotE and Corruption of Spirit, and Mahala needs Deception anyway. So start with CoE and switch later if needed.
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Hippus are the premier horse civ and already want to Tower of Divination slingshot to Warhorses for Ride of the Nine and knights. 8 knights are better than 4.
Moreover, Hippus already want HBR, which leads to Trade, which they also want for chariots. Deception's just a short hop over.
Tasunke has raiders of course, and can create some havoc with 8 move HN units.
With Esus as the state religion, a horse unit with Esus religion can spread Esus and immediately let the city start generating culture and gold without the need for a disciple to walk over there.
I don't know that Hippus have any special use for Nightwatch, slaves, assassins, or even Gibbon (he's too slow to keep up with base 4-move horse stacks.) But Hippus don't really have any use for Bambur, cultists, Stygians, bloom, unyielding order, or the religious tech line generally beyond what any other civ gets from them. Rathas are nice though. Luckily it is easy to grab Honor and Deception both.
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Edit to include Sidar per Horatius' suggestion. Sidar can make most military lines work well for wane production--I prefer horse archers and altar-buffed Confessors, so I don't really use Undercouncil or their recon line much. However, they have the very powerful Divided Soul UU and a recon hero.
You can make a case to rush Deception even with a mounted Sidar strategy, purely because Gibbon is the earliest Valor caster available. More xp = more wanes. Also a mounted Sidar wants to rush warhorses for Ride of the Nine, might as well pick up 4 HN national units along with your knights.
If you want to play a peaceful Sidar, then CoE looks strong (but I haven't tried it.) The idea here would be rush Deception to get Nox Noctis +2xp to recon, and make liberal use of HN units from Esus to farm XP off of your allies and neighbors. Easiest to do with Shadows. Shadowriders can work well also combined with the above strategy.
The hard part is getting Esus onto your Divided Souls. I think only 20% of the units built in an Esus city will have the religion, so they are the only ones eligible to upgrade to shadows. So you need to spam a bunch of scouts or divided souls, and upgrade the Esus ones into assassins, and use those for the HN farming.
After thinking about it I really ought to try the horse/Esus combo for Sidar. I think having the early Valor on HAs could make a big difference.
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I am still at a loss as to how Esus is better than Leaves for Faeryl. GoN + ancient forest cottages > all. Leaves already has a good recon line that synergizes with Faeryl's Sinister trait. Sure, you want Nox Noctis for the invisibility and +2 xp, and you want Shadows for the general mayhem, but neither of those require CoE as a state religion.
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Thoughts?