I always thought a Turkey/Armenia civ would be better than a Turkey/Greece civ
Well, since they can't raze Yerevan...
Thanks for the comments. I have only played in LAN games against my friend and the AI, and therefore am unfamiliar with the dynamics of multiplayer games. In my games, wars are a rarity (at least in BNW), which is what inspired me to tie GGs spawning to declarations of war: No war, no need for a GG. But if wars in MP mode "go on forever," well then, I like your idea better, i.e., Vietnamese units generating more points towards a GG while defending.
I was basing that on my single-player experience. Wars happen more rarely in BNW, but they still seem to be very persistent when they actually happen - that hasn't changed much since G&K.
With regards to workers, it is my experience that I do not have a surplus of workers in the early and mid game. However, past the modern era, I end up deleting workers, because (1) all of the tiles around my home cities are improved (with the occasional technological advancement requiring further improvement, e.g., uranium mining), and (2) I gain quite a few captured workers from wars (usually started by someone else) that can be used to improve newly-captured cities and repair damaged tiles.
I rarely bother capturing workers, and I always want to keep one or two on standby in case pillaged improvements need repairing. It's certainly an inventive idea, I just doubt I'd get more than a couple of units out of it in a game.
There is another benefit to this worker-to-military unit upgrade, however: Workers are much cheaper to produce! In times of war, a Vietnamese worker could be produced (or purchased) in each city quickly, and then upgraded to the military unit. I would imagine that that is a unique attribute that should not be underestimated.
Hmm, yes that would be a very good application, although likely difficult to balance.
I am guessing that you worry that since rice is produced by so many different cultures that making it a unique bonus resource for the Vietnamese would be immersion-killing? I can see that, too. Granted, there are other uniques in the game that aren't really unique in the real world (war elephants, Great Galleass vs galleass, polders, pepper, etc.), but I do agree that the existence of other unjustified uniques should not excuse the creation of additional ones.
I think a unique resource feels different in that regard from some of the other clumsy uniques. A unit or building is something produced; a resource is something in the landscape to exploit. Indonesia skirts close to the edge with pepper, certainly (and in general I think the unique resource idea is awkward), but even that is less ubiquitous in its production than rice - there are a few historical core sources, and while Indonesia isn't the primary one it's among a small number of major pepper exporters.
And the minute Civ4 added modern mass murderers like Stalin in Mao as leaders, they gave up all claims to fearing modern political controversy
Added? Mao and Stalin have been in the series since Civ I. Stalin disappeared from Civs II and III, but Mao was the Chinese leader until Civ IV. He's not in Civ V precisely because of controversy - as the Bo Xilai affair testifies, he is not a popular figure among the Chinese leadership.
I suspect the only reason Hitler wasn't available in that game was because such an action would have gotten the game outright banned in Germany, which is a major market.
Hitler could have been airbrushed out in the same way Mao was in Civ IV's Chinese version - it was just a near-static leader graphic that was easily replaced with a different leader.
The issue, as mentioned, is controversy. Rightly or wrongly, controversy is not directly linked to what individuals happen to have done. Stalin is not as reviled in Russia, or indeed in the West, as Hitler is throughout the West. Mao was removed from the Chinese version of the game not because his atrocities offend Chinese sensibilities but because Chinese leaders are wary of the cult-of-personality leadership that Mao represents (and as a leader of a Chinese civ, would imply is characteristic of China).
As ridiculous as I find any Israel "controversy" (they exist, de facto; the current nation-state has existed for over 60 years now; and there's no denying Israeli history), such a controversy could easily be circumvented by offering Israel as a DLC and not as a part of a package. Places where Israel's existence is contested (are those even major markets?) can eschew the DLC and other places - like in North America, Europe, and Israel - CivFans will likely buy the DLC in droves.
You are, I think, mischaracterising the controversy. I believe that Iran is the only country that denies Israel's existence (or at least right to exist), and no it probably isn't a particularly major market. Including Israel wouldn't be controversial by implying that it exists, it would be controversial by implying that its history - and specifically its recent history - makes it worthy of inclusion in a choice list of only around 40 of the world's civilizations. And it wouldn't be tempered by pointing out that other civs, such as the Shoshone, are also arbitrary inclusions made with little regard to their "worthiness" - the sorts of people primed to perceive conspiracies in such inconsequential things as faction names in a computer game are not going to be looking at the issue objectively.
EDIT: There is an additional complication, which I obliquely alluded to in another post, and that's the Jerusalem issue. Right now it serves purpose very well as a city-state, but what to do with it if Israel is a civ? Making Jerusalem capital of an Israel civ might well cause an uproar among people already sensitive about Israel (for most of whom Jerusalem is also highly significant in their culture, plus the city is technically divided between Israel and the Palestinian Territories, something making it the Israeli capital would risk implying is not the case). Making Tel Aviv the capital (as it was for some time after Israeli independence) ties an Israel civ to the modern society (there's no good alternative to Jerusalem for a capital for Canaan/Judea). Leaving it as a city-state would duck the issue, but it would be very odd to have an Israel civ in the game without its capital represented in its city list at all.
I'll also mention that I'm surprised not to see Mexico make the list. They have an interesting history and had independence long before either Canada or Austrailia, and even before Brazil.
Mexico's represented by one and a half civs - the Aztecs, and the Maya who have a leader from Palenque and probably a majority of city names taken from Mexican sites. It's uncommon for the Civ series to represent the same country with both indigenous and colonial civs - in fact America and Native American civs, and several incarnations of the Celts and succeeding European civs from the same areas, are the only cases where this has been done.
I can't remember exactly but I think the Iriquois already cover the Mississippians with Cahokia.
Cahokia is a city-state in the game. In both the game and reality it has nothing to do with the Iroquois. The Iroquois were a 16th Century native federation, the Mississippians a wholly pre-colonial artefact culture that was long extinct before Europeans encountered the New World.
However we know that Firaxis really likes the idea of a mountain civ, and I can see two strong candidates to fill that role: Nepal and Chachapoya. Both really interesting on their own, hopefully one of them makes it.
From what was said in the design article, Firaxis wanted the Pueblo specifically to tie into the archaeology mechanic; they appeared to perceive them as some kind of guardians of mystic knowledge, basing the civ wholly on mythologised interpretations of the Anasazi. Frankly the idea sounds horrible to me and I'm glad they had to scrap it. I'm not aware that they wanted a civ specifically tied to mountains, they just had a specific idea for a mountain UI they could have used with the Pueblo.