SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
The concept of hills in at least the past 13 years of civ has been "more production, less growth than flat land." While we get late game civil engineering, any ability that offers production and growth is extremely sought after.
See: salt and niter, mekewaps, outback stations, the entire obsession with hill biases at the higher difficulty levels.
You can only build one campus per city, and often times the land next to a mountain is flat. But, even if the terrace farm was simply a farm variant you could build on hills from turn 1, which inherited the same feudalism/replaceable parts buffs, and maybe featured some mountain adj*, would be considered really really good even without mountains. I think the bigger threat would be the trade off with mines. Eons ahead of some vanilla UIs like the sphinx. Plains hill terraces would be extremely valuable. Torres del paine terraces... mmm...
*Why not just go full Aussie power level and treat mountains as farms for feudalism etc bonus, and then grant +1 production per adj. mountain? Then Pachacuti would really be cooking with gas.
Also, MACHU PICCHU
My favorite idea has been MACCHU PICCHU--unique government district playable only by Inca, on a Mountain tile. +1 culture, +1 faith for each adjacent mountain tile (or something like this). Extra adjacency bonus for adjacent districts (plus the value of the mountain tile itself).
Anyhow, yeah, Inca. They were my favorite in five as well.