daviiadams
Prince
Ah, ok. Sounds like lots of fun!
is the supercarrier working with bnw
CHECKMy current plan is
1) Get the updated DLL source for G&K
CvUnit.cpp 443 differences, CvPlayer.cpp 353 differences2) Fix the G&K DLL and associated mods
It's going to be well brutal to start a BNW game without Trade Opportunities. I need that mod.
Anyway, hope updating the mod catalogue for BNW goes well and without too much hassle. Good work as always!
My current plan is
1) Get the updated DLL source for G&K
2) Fix the G&K DLL and associated mods
3) Test
Pick'N'Mix GandK DLL - Startup (Version 19b - Build Jul 12 2013 16:04:33)
...
Founding of Carthage on a forest created 25 initial production
CS Gift: Id 29, Trait 1, Personality 1: Friendship=6, Gold=0, Culture=0, Faith=0, Food=0, Unit=0
CS Gift: Id 32, Trait 2, Personality 1: First Friendship=12, Gold=0, Culture=0, Faith=0, Food=8, Unit=0
Coffeeyou must be on Duracell
My current plan is
1) DONE - Get the updated DLL source for G&K
2) DONE - Fix the G&K DLL and associated mods
3) DONE - Test
4) DONE - Release all G&K fixed mods - this will probably be the final G&K release of my mods
5) Install BNW and play some games
6) IN PROGRESS - Port DLL code changes to BNW
7) Port associated DLL mods to BNW (if possible/meaningful)
8) Test in BNW
9) Release the BNW DLL mods
10) Port other mods to G&K incrementally (ie as I feel like I want them to play with - Expect Trade Ops and Summaries to be first.)
...5) Install BNW and play some games...