People still won't read it. Don't waste your time, mate. If someone asks a question that's answered by an on-line guide, give them the link. Leave it at that. IIRC, quite a few of the older ToT guides contain glaring errors anyway.
The only reason I contemplated doing it was to give both beginners and vets alike a common source of complete and accurate information. It would also save people having to ask/answer the same questions over and over.
But if you think it won't make a difference, then to hell with the idea (I'm not eager to do all that testing).
(I have to admit it was partially for my own good so that wouldn't have to go looking for stuff that I'd forgotten...or never knew to begin with.)
There are people making ToT scenarios. All of the on-line development is in the
Scenario League forum at Apolyton. It's a bit of an old boys' club, though. Almost none of the regulars there will offer any help to people in this forum, but many bemoan the fact that the Civ2 community is fading. CFC gets more traffic than Apolyton. Go figure.
It's gotten that bad huh? Unfortunate. Well I plan on being around here more often so maybe between the few guys who post here, we can do something to increase interest.
Thanks for the links. Been there. Done that. Not much there.
Personally, I've got a lot of ideas for scenario features I'd like to see tried out. I'm familiar enough with Civ2 now that I could probably put together some pretty cool stuff but there's just not enough bloody time.
As far as the decrease in player interest is concerned, I understand perfectly: people need to be impressed.
Designers need to start using sprites for one. I mean, Civ4's got players zooming in from the clouds to close-ups of 3D battles between individual soldiers in multi-units! One can't expect today's gamers to get into a game watching health bars slowly get depleted while two units just sit there facing each other (ToT doesn't even support the combat 'explosion' animation of the original).
Then there's the events: an Event file that is 90% made up of different variations--clever though they may be--on spawning units just doesn't cut it: people want to see everything the marco has to offer...in spades. Doing everything possible to make the AI into a challenging opponent (or at least making it appear to be) is definitely a place to start.
One thing I focus on is completely re-doing the Tutorial text. It adds to the user-friendliness of the scen like you cannot imagine (nothing like having gameplay changes and tips explained to you as you play). That and the Civilopedia--I can't believe people frequently leave descriptions blank (yes I know it's boring).
IMO, if people see that designers really care about the full experience of those who play their scens, then people will be more interested in playing Civ2 content.