Hi. I made an account just to post this feedback
Straight to the point, I play on Huge maps and Marathon with 12 - 16 civs, and while I haven't yet completed a whole game with Vox Populi, I find some things utterly broken.
Like scouts. While it's cool that they get XP for discovering terra incognita, on a Huge map, you will end up with a scout with over 1000 total XP with all the movement upgrades. He will fly across the map and over mountains, which I think is a bit silly. It means you will ever need only 1 scout (the one you got for free at the start).
Also I found it that stealing tech with spies is way too strong. At the start of the Renaissance era, you will be making about 150 beakers per turn. Stealing tech gives you 9000 beakers after 30 turns. This means that using one spy to steal tech will single-handedly triple your science gain. This way you easily go from last in tech to first.
From my games it seems like Skirmishers are overpowered and the only counter is another Skirmisher. Even pikemen are useless against them because the Skirmisher gets a +40% strength bonus from terrain, while the pikeman gets only a +33% against cavalry. And in a 1v1, the Skirmisher always wins because he can hit your pikeman twice (once on his turn and once when defending on your turn).
While I admittedly never got that far, by looking at the late-game units in the civilopedia, it seems like the relative strength upgrade for every new unit decreases over time, which would mean that upgrading your army is less important with time. In the base game it's the opposite.
I assume this is a quirk of the difficulty setting Immortal, but I consistently ranked last by military strength even when I was almost at my force limit with 5 cities.
And that's about all I can think of. Thank you
Straight to the point, I play on Huge maps and Marathon with 12 - 16 civs, and while I haven't yet completed a whole game with Vox Populi, I find some things utterly broken.
Like scouts. While it's cool that they get XP for discovering terra incognita, on a Huge map, you will end up with a scout with over 1000 total XP with all the movement upgrades. He will fly across the map and over mountains, which I think is a bit silly. It means you will ever need only 1 scout (the one you got for free at the start).
Also I found it that stealing tech with spies is way too strong. At the start of the Renaissance era, you will be making about 150 beakers per turn. Stealing tech gives you 9000 beakers after 30 turns. This means that using one spy to steal tech will single-handedly triple your science gain. This way you easily go from last in tech to first.
From my games it seems like Skirmishers are overpowered and the only counter is another Skirmisher. Even pikemen are useless against them because the Skirmisher gets a +40% strength bonus from terrain, while the pikeman gets only a +33% against cavalry. And in a 1v1, the Skirmisher always wins because he can hit your pikeman twice (once on his turn and once when defending on your turn).
While I admittedly never got that far, by looking at the late-game units in the civilopedia, it seems like the relative strength upgrade for every new unit decreases over time, which would mean that upgrading your army is less important with time. In the base game it's the opposite.
I assume this is a quirk of the difficulty setting Immortal, but I consistently ranked last by military strength even when I was almost at my force limit with 5 cities.
And that's about all I can think of. Thank you