First thing I noticed about BNW is this enhancer nerf... why?
(As Byzantium I really enjoyed itinerant preachers + religious text = +270 religious pressure on enemy holy city in the middle of the map without any need for missionaries; = 200 gold/turn from tithe late game... the one thing that saved my ass so many times when victory seemed impossible; now it's rare if pressure in one city gets to over 200 )
You'd think they'd nerf itinerant preachers as well, since 30% increase in radius is a 69% increase in area (I think that's how they came up with 68% in vanilla)
Then as Carthage, I suddenly realized that the free harbor no longer gives me a hammer for each sea resource at the start of the game... (used to be if she spawns with 4 crabs and 3 fish at the beginning, it's gg) now sea resource spawns suck... and they nerfed the gold from crabs and whales and fish!
What gives!!!??? As if it isn't bad enough that work boats cost a lot and are consumed upon use, AND requires a tech, while salt spawns are still OP as ever.
(As Byzantium I really enjoyed itinerant preachers + religious text = +270 religious pressure on enemy holy city in the middle of the map without any need for missionaries; = 200 gold/turn from tithe late game... the one thing that saved my ass so many times when victory seemed impossible; now it's rare if pressure in one city gets to over 200 )
You'd think they'd nerf itinerant preachers as well, since 30% increase in radius is a 69% increase in area (I think that's how they came up with 68% in vanilla)
Then as Carthage, I suddenly realized that the free harbor no longer gives me a hammer for each sea resource at the start of the game... (used to be if she spawns with 4 crabs and 3 fish at the beginning, it's gg) now sea resource spawns suck... and they nerfed the gold from crabs and whales and fish!
What gives!!!??? As if it isn't bad enough that work boats cost a lot and are consumed upon use, AND requires a tech, while salt spawns are still OP as ever.