An indefinitely wide and healthy empire looks easy without Prosperity:
To make each city self-sufficient in health, overcome:
Population is easy -
Artists/Aristocrats give +1
Industryrofiteering gives +1.5 for the 3 trade routes, and you can build extra idle trade units if needed or in anticipation of your next city. They don't have to be running to give the 0.5 health bonus.
Knowledge:Community Medicine give +1 for every 6 population.
(also, if you're warmongering, Mightublic Security is only 3 virtues in, and could replace Community Medicine).
That's 5 health to cover the 4 base unhealth from the city. I've seen threads arguing you have to either go Prosperity or just suck up the health penalties. What am I missing?
To make each city self-sufficient in health, overcome:
- 4 unhealth per city
- .75 unhealth per population
Population is easy -
- Cytonursery +1
- Clinic +2
- Pharmalab +3
Artists/Aristocrats give +1
Industryrofiteering gives +1.5 for the 3 trade routes, and you can build extra idle trade units if needed or in anticipation of your next city. They don't have to be running to give the 0.5 health bonus.
Knowledge:Community Medicine give +1 for every 6 population.
(also, if you're warmongering, Mightublic Security is only 3 virtues in, and could replace Community Medicine).
That's 5 health to cover the 4 base unhealth from the city. I've seen threads arguing you have to either go Prosperity or just suck up the health penalties. What am I missing?