I'm trying to win the game on Deity mode / huge map by using the Malachim with Decius - good alignment (he's got the raiders and organized traits). I tried with the calabim, but their lack of arquebuseers seems to be a fatal flaw.
Turn 100-200 were the usual researching education spam. I threw out 5 warriors, who got experienced. I cheated to see where copper was, as failing to find it would have spelled game over
The warriors exp'd up through hoardes of barbarians took out the dwarves (kandrous fir), who where nearby. I spammed a few more warriors, and was really careful with keeping the mega xp'd ones alive. The dwarves had hordes of deity mode junk, but finally got eliminated. Yay, I get copper, research bronzeworking + warfare and build form of the titan. Now i can build units with experience to compare to the computer hordes.
I expand and run into the elves (Ardrie Faedrana), and the Amurites (Valedia Evenhanded). I take out a few barbarian cities and get attacked by the amurites.
I finally end up with my brave army of now swordsmen holed up on the banks of a river. This is where I really become thankful of the raiders trait (first strike - I give one or two of my really xp'd swordsmen drill, so they can slash their way through hordes of junk.) The amurites attack in 3-4 massive waves of swordsmen/hunters/horsemen and with reinforcements from my main cities most of the high xp swordmen stay alive. They are attacking mostly across a river into desert, so I have an advantage here - on the other side of the river, my squad gets cremated. During this time I research writing , and then animal handling/horseriding/trade. Having warfare early REALLY saves me - in one game basically the amurites clean my clock, so I reload back 15 or so turns and switch to military state - drafting really helps. I get to trade, and switch off conquest to foreign trade, so I can research faster.
I manage to fill in the holes in my settlement. Thankfully the north end of my stuff is on a peninsula (old dwarven territory, source of copper). Most of the rest of my border stuff is forest or desert, depending.
Trade is a fun day - I trade off all my stuff with the elves and pick up their spare tech. I get hunting, archery, calender. I spam out a hunter now that I have hunting and go round up elephants ect. The war with Valedia the even finally ends up bribing her off with tech now that I have trade. The elves develop way of the leaf and start spamming it everywhere. I switch to the religious civic for the unrest - nation hood is starting to date (I was citystates/nationhood/military state/conquest during the war but I migrate to citystates/religion/apprenticeship/foreign trade so I can tech).
I attack the elves with my experienced troops and manage to pick up a few cities. The elven cities are guarded by mobs of archers fawns and hunters. The archers are hell. The rest is sushi - but it costs me 2 units for every archer I get rid of (no siege). I use a lot of the inexperienced swordsmen I am spamming out for city clearance, taking out 2-3 of the larger elven cities, inc. one with ivory. I make peace with the elves and sign an open borders. I'm lucky enough to also get one with Valdeia the even.
So now I have about 15 cities, some on a peninsula. My plans for development are smelting / ironworking for champions and then mathematics/engineering/gunpowder. Last game the balserfs wiped me out with arquebuseers as the calabim, so this game I plan to develop them before anyone else does, and spam teutorix just for laughs. I'm probably going to largely ignore magic, except for some way of the leaf priests off the Malachim worldspell. For mages, probably 2 earth nodes developed and then city walls/stoneskin (I figure this is the best bet and I am not sure when i will have 36000 research to investin archmages
Comments ? If anyone's interested in my story of winning in deity mode I'll keep posting - the malachim seem pretty decent.
Turn 100-200 were the usual researching education spam. I threw out 5 warriors, who got experienced. I cheated to see where copper was, as failing to find it would have spelled game over
The warriors exp'd up through hoardes of barbarians took out the dwarves (kandrous fir), who where nearby. I spammed a few more warriors, and was really careful with keeping the mega xp'd ones alive. The dwarves had hordes of deity mode junk, but finally got eliminated. Yay, I get copper, research bronzeworking + warfare and build form of the titan. Now i can build units with experience to compare to the computer hordes.
I expand and run into the elves (Ardrie Faedrana), and the Amurites (Valedia Evenhanded). I take out a few barbarian cities and get attacked by the amurites.
I finally end up with my brave army of now swordsmen holed up on the banks of a river. This is where I really become thankful of the raiders trait (first strike - I give one or two of my really xp'd swordsmen drill, so they can slash their way through hordes of junk.) The amurites attack in 3-4 massive waves of swordsmen/hunters/horsemen and with reinforcements from my main cities most of the high xp swordmen stay alive. They are attacking mostly across a river into desert, so I have an advantage here - on the other side of the river, my squad gets cremated. During this time I research writing , and then animal handling/horseriding/trade. Having warfare early REALLY saves me - in one game basically the amurites clean my clock, so I reload back 15 or so turns and switch to military state - drafting really helps. I get to trade, and switch off conquest to foreign trade, so I can research faster.
I manage to fill in the holes in my settlement. Thankfully the north end of my stuff is on a peninsula (old dwarven territory, source of copper). Most of the rest of my border stuff is forest or desert, depending.
Trade is a fun day - I trade off all my stuff with the elves and pick up their spare tech. I get hunting, archery, calender. I spam out a hunter now that I have hunting and go round up elephants ect. The war with Valedia the even finally ends up bribing her off with tech now that I have trade. The elves develop way of the leaf and start spamming it everywhere. I switch to the religious civic for the unrest - nation hood is starting to date (I was citystates/nationhood/military state/conquest during the war but I migrate to citystates/religion/apprenticeship/foreign trade so I can tech).
I attack the elves with my experienced troops and manage to pick up a few cities. The elven cities are guarded by mobs of archers fawns and hunters. The archers are hell. The rest is sushi - but it costs me 2 units for every archer I get rid of (no siege). I use a lot of the inexperienced swordsmen I am spamming out for city clearance, taking out 2-3 of the larger elven cities, inc. one with ivory. I make peace with the elves and sign an open borders. I'm lucky enough to also get one with Valdeia the even.
So now I have about 15 cities, some on a peninsula. My plans for development are smelting / ironworking for champions and then mathematics/engineering/gunpowder. Last game the balserfs wiped me out with arquebuseers as the calabim, so this game I plan to develop them before anyone else does, and spam teutorix just for laughs. I'm probably going to largely ignore magic, except for some way of the leaf priests off the Malachim worldspell. For mages, probably 2 earth nodes developed and then city walls/stoneskin (I figure this is the best bet and I am not sure when i will have 36000 research to investin archmages
Comments ? If anyone's interested in my story of winning in deity mode I'll keep posting - the malachim seem pretty decent.