Hmmm I'm just thinking that it could be quite easy to simulate at least part of the first crusade by placing a crusader army from each of the major Western European powers (English, Franks etc) in the Levant (outside a Turkish held Antioch, Tripoli and further South at Jerusalem and possibly other locations) at the start of the game.
The Crusader armies would have enough soldiers to immediately attack and capture each city that they are placed near (but certainly not enough to initially challenge the muslim capitals). So the intention is that the Scenario would start basically as the 1st Crusade is already underway and would give the European States increased contact with the Islamic states.
Presumably once the Crusaders capture cities like Antioch and Jerusalem they will have a very difficult task in holding their territories given the distance and difficulty in reinforcing themselves. Typically because of the location one would expect that the Crusader states would lose their holdings as happened in history - which as I mentioned above is largely due to the disadvantage of distance that the Western Europeans faced.
The only issue I can see is one of historical continuity because the wars between the Europeans and Muslims would start immediately at 1095 which doesn't factor in the time it took for the campaigns to start and also separating the Crusader armies by Civ and by city (which ignores the specific journey they took from Constantinople. Nonetheless I think this would be a simple way to stimulate confrontation between the Western Crusader and Muslim States which otherwise doesn't happen in this campaign.
What do others think? It would certainly give this scenario a bit more early action than it does now.
Here's a map of how the early crusade could look like
https://en.wikipedia.org/?title=First_Crusade#/media/File:Near_East_1135.svg
Because I invariably won't be playing, I'll wait until Jan passes judgement. But it is an idea that crossed my mind, so I'm definitely open to it.
The are a few problems with this:
- As far as I'm aware, there's no way to alter diplomatic relations before starting up the scenario, so you cannot force war in the beginning of the scenario. That is unless you change the settings to everyone is permanently at war. I haven't really touched the World Builder/Mod Buddy in a long while so I could be wrong on this one, but I'm still pretty sure.
- Even if the European civs have an army all the way in the Levant, would they actually do anything with them? The army is too far away from home and would likely just be called home to attack a neighbour much closer to themselves/defend themselves against a neighbour who has the same plan.
- You also have to factor in the AI's flavours, how aggressive they are towards city-states. Most of the time, they will seek to either bully a city-state or make it an ally, rather than actually capturing it for themselves (that is unless you are: the Mongols, the Huns, or
AustriaHabsburgs - which are the most infamous for conquering city-states in-game).
- And finally, the AI is... well... the AI. Enough said
I start every Catholic at war with the Turks (maybe Ayyubids, too, IDK) and Spain and Portugal at war with the Almoravids. In addition, every Catholic begins in a defensive pact with the Papal States. Open Borders here and there could help?
On Progress:
Progress is steady, but at times arduous - because of my use of Piety, I have no need for much of Firaxis' code, and so I have to rewrite their entire script (though not entirely from scratch). I have thus far completed the core mechanics of religion, save the Protestant Reformation. The structure of natural wonder, resource, tech, building, wonder, and unit changes are mostly done. What remains is, of course, assigning civ traits - those that have new ones will not be getting anything convoluted, as per my changes to the other two scenarios - and effects for uniques, as well as coding the Mongol Invasion, discovery of the New World, and the HRE/Caliphate/Ecumenical Patriarch vote (which does have to be built from scratch, because I can't latch onto the World Congress in order to distinguish between who is eligible), designing and implementing the Social Policies, and implementing Events & Decisions (dunno yet whether there will be one or two unique decision per civ - depends how much work I can/want to do).
I will remove reference to the fact that you can ally or conquer Jerusalem to gain the founder benefits of your religion - notwithstanding the fact that this doesn't make much mechanical sense, it seems simply not to work (and perusing the forums on the original scenario seems to corroborate this fact). You will still gain the founder benefits from having conquered/allied either Avignon+Rome (Catholicism), Constantinople (Orthodoxy), Wittenberg (Protestantism), or Mecca (Islam). Each holy city you control will in addition to increasing your score (where the Holy City corresponds to your religion, or is Jerusalem) increase your piety threshold by 10 - there are 11 fixed Holy Cities: Rome (switches to Avignon if conquered), Constantinople (switches to the next Orthodox capital if captured), Wittenberg, Mecca, Jerusalem, Mecca, Cologne, Cairo, Vilnius, Zurich, and Tyrnovo.
Oh, and this scenario may not be supporting the random Europe map.