I'm in the middle of making a mod that replaces governments with religions. I've also added some new civs. Here's a list of all civs in the game and what religion they start out with:
Rome - Greco-Roman Polytheism
Egypt - Egyptian Polytheism
Macedon - Greco-Roman Polytheism
Assyria - Ashurism
Prussia - North-European Paganism
Han Empire - Shenism
Anglo-Saxons - North-European Paganism
Yamato - Shintoism
Maurya - Hinduism
Sassanids - Zoroastrianism
Aztecs - Mesoamerican Polytheism
Mali - Ancestor Worship
Iñupiat - Shamanism
Mongols - Tengriism
Vikings - North-European Paganism
Gaul - North-European Paganism
Arabia - Semitic Polytheism
Carthage - Semitic Polytheism
Ayutthaya - Hinduism
Kushans - Zoroastrianism
Israel - Semitic Polytheism
Sápmi - Shamanism
Inca - Andean Polytheism
Maya - Mesoamerican Polytheism
None of the starter religions are tradable except for zoroastrianism. The researchable religions are:
Confucianism
Daoism (not tradeable and only researchable by the Han Chinese)
Jainism (not tradeable and has Hinduism as prerequisite)
Buddhism (has Hinduism as prerequisite)
Judaism
Christianity
Islam
Atheism
Secularism
Anarchy is replaced by "Religious Turmoil", and that brings me to my first question:
1. What symbol should I have in the civilopedia instead of the standard anarchy icon?
2. How should the tech tree for the Abrahamic religions look like? First I tried to do this:
*Untradable.
Not required for era advancement.
But then most of the AIs would just stick to Judaism and not even bother researching Islam. Flavors didn't help much.
Then I tried this:
(Unfortunately I forgot to uncheck the "Not Tradeable" box when I tested the game so everyone would just use Confucianism unless they could research Judaism.) Anyhow, it turned out that you could advance to the medieval era without Judaism and Christianity if you couldn't research them.
So my question is manyfold: what should the prerequisites for Judaism and Islam be, and which techs should not be required for era advancement, and which should be untradeable; taking into consideration that it should encourage the AI to stick to specific religions depending on which civ it is? The reason why I first made Judaism untradeable is because it's not a missionary religion and they don't have a lot of converts, so only the Israeli ought to really have it. But then when I made it have Semitic Polytheism as a prerequisite, it needed to be tradeable for anyone to get Christianity or Islam. At first I made Islam only have Judaism as a prerequisite, to encourage the AIs to research either that or Christiany depending on their flavor setting. But on the other hand it would be more realistic if it had Christianity as it's prerequisite.
3. Should Confucianism have Shenism as a prerequisite, so that only the Han Chinese can research it, but then trade it to others? I already made Daoism only researchable by them, but untradeable because even though there are daoists in other countries, it's never been the major religion anywhere but China. Confucianism on the other hand is tradeable because it was once adopted as the state religion in Japan...
4. Now to something completely else. I've replaced the Colosseum with "Arena". The ancient era still has the standard graphics, I've given the medieval era the industrial/modern standard graphics, and for the modern era I've given it the Shea baseball stadium graphics that're in the download center. But what should an industrial arena look like? I'm thinking like something like 1800-1950; what did arena's look like back then? Is there any particular arena or stadium in real life from that era that I could use as reference (and with that I mean actually steal)?
Rome - Greco-Roman Polytheism
Egypt - Egyptian Polytheism
Macedon - Greco-Roman Polytheism
Assyria - Ashurism
Prussia - North-European Paganism
Han Empire - Shenism
Anglo-Saxons - North-European Paganism
Yamato - Shintoism
Maurya - Hinduism
Sassanids - Zoroastrianism
Aztecs - Mesoamerican Polytheism
Mali - Ancestor Worship
Iñupiat - Shamanism
Mongols - Tengriism
Vikings - North-European Paganism
Gaul - North-European Paganism
Arabia - Semitic Polytheism
Carthage - Semitic Polytheism
Ayutthaya - Hinduism
Kushans - Zoroastrianism
Israel - Semitic Polytheism
Sápmi - Shamanism
Inca - Andean Polytheism
Maya - Mesoamerican Polytheism
None of the starter religions are tradable except for zoroastrianism. The researchable religions are:
Confucianism
Daoism (not tradeable and only researchable by the Han Chinese)
Jainism (not tradeable and has Hinduism as prerequisite)
Buddhism (has Hinduism as prerequisite)
Judaism
Christianity
Islam
Atheism
Secularism
Anarchy is replaced by "Religious Turmoil", and that brings me to my first question:
1. What symbol should I have in the civilopedia instead of the standard anarchy icon?
2. How should the tech tree for the Abrahamic religions look like? First I tried to do this:
Code:
Monotheism -> Judaism* -> Christianity
-> Islam
Not required for era advancement.
But then most of the AIs would just stick to Judaism and not even bother researching Islam. Flavors didn't help much.
Then I tried this:
Code:
Semitic Polytheism* -> Judaism -> Christianity -> Islam
Monotheism ->
So my question is manyfold: what should the prerequisites for Judaism and Islam be, and which techs should not be required for era advancement, and which should be untradeable; taking into consideration that it should encourage the AI to stick to specific religions depending on which civ it is? The reason why I first made Judaism untradeable is because it's not a missionary religion and they don't have a lot of converts, so only the Israeli ought to really have it. But then when I made it have Semitic Polytheism as a prerequisite, it needed to be tradeable for anyone to get Christianity or Islam. At first I made Islam only have Judaism as a prerequisite, to encourage the AIs to research either that or Christiany depending on their flavor setting. But on the other hand it would be more realistic if it had Christianity as it's prerequisite.
3. Should Confucianism have Shenism as a prerequisite, so that only the Han Chinese can research it, but then trade it to others? I already made Daoism only researchable by them, but untradeable because even though there are daoists in other countries, it's never been the major religion anywhere but China. Confucianism on the other hand is tradeable because it was once adopted as the state religion in Japan...
4. Now to something completely else. I've replaced the Colosseum with "Arena". The ancient era still has the standard graphics, I've given the medieval era the industrial/modern standard graphics, and for the modern era I've given it the Shea baseball stadium graphics that're in the download center. But what should an industrial arena look like? I'm thinking like something like 1800-1950; what did arena's look like back then? Is there any particular arena or stadium in real life from that era that I could use as reference (and with that I mean actually steal)?