WoC Lite(made for merging)

@strategyonly

don't worry about it

@mamba

You can not just used what he said exactly. I am sorry I mislead by saying you can.

I was meaning to say you can just drop in changes to the tech after giving type. Just saying you could. Not that it would be good.

So if someone comes along messing with your stuff they can add prereq's all over place.
 
I just tried your Lite again and just added the Revolution add-on only, and no matter what i do i cant use and scenario's? Only works on Play Now? Then i get a debug/ignore/always ignore stuff also, then crash to desktop.
 
Thanks.

It is definitely a problem. It is bad on mine too. Something buggy with it I need to look into.
 
Here is some things I forgot sorry. Mainly art and python. Well I am just sending the whole thing up again. I split up the mod into 2 7z files.

http://forums.civfanatics.com/attachment.php?attachmentid=211754&d=1240417403

http://forums.civfanatics.com/attachment.php?attachmentid=211755&d=1240417691

It still has some issues though


Just tried those above and had this:

Assert Failed

File: .\CvUnitAI.cpp
Line: 17112
Expression: cargoSpace() > 0
Message:

----------------------------------------------------------
 
Thanks.

I need to still work out some things with modularity of Revolution and DCM it looks like. I will look into that first. I also will need to look at RevDCM changes more. The Revolution code is more updated in RevDCM. There are some changes to DCM as well in RevDCM. So I am going to look at the modularity things and the scenario bug first and see if I can figure anything out.

I will send up something in the download section when I figure them out.
 
Ok an update. Nothing much. Just trying to get things clearer. It seems that I had to empty my cache often though to run the modules.
 
With the new above for a scenario i get this:

Assert Failed

File: c:\cvgamecoredll\cvglobals.cpp
Line: 4027
Expression: szType
Message: null info type string

----------------------------------------------------------
 
Scenario bug is still around I did not figure out anything really for it yet. I just know the CTD has something to do with the DCM Battle Effects for beginning a scenario, but need to look more at what it is.

The Rev bug I am not sure. It looks like python but I am not sure.
 
May not be the correct forum, sorry. This is to RockingRoger and WoC1.30

using Xp sp3. WoC 1.30 as mode to BtS 3.17

Att upstart:
[WoC 1.30] init XML(uncached)
Assert Failed

File: c:\users\rogers vista\desktop\woc\sdk\woc\cvglobals.cpp
Line: 5246
Expression: iExisting==-1 || iExisting==idx || strcmp(szType, "ERROR")==0
Message: xml info type entry RELIGION_ISLAM already exists

Att start ignored the setting for time, start 500 not as sett 1500

Starting without settler.
Assert Failed

File: c:\users\rogers vista\desktop\woc\sdk\woc\cvplayer.cpp
Line: 16336
Expression: isBarbarian()
Message: Player is not barbarian

Assert Failed

File: c:\users\rogers vista\desktop\woc\sdk\woc\cvplayer.cpp
Line: 16338
Expression: isAnarchy()
Message: Not in anarchy

Assert Failed

File: c:\users\rogers vista\desktop\woc\sdk\woc\cvplayer.cpp
Line: 16335
Expression: isHuman()
Message: Player is not human

Assert Failed

File: c:\users\rogers vista\desktop\woc\sdk\woc\cyglobalcontext.cpp
Line: 79
Expression: idx>=0
Message:
Full stop in playing, becomes an lion inthe artic regions.

by manipulating got working bu won after tre villages. Could no change time.
Ignoring Civs, after revolution back to start in civ (
 
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