There are never enough barbarians to justify taking the Honor opener on the theory that it will speed up the Tradition finisher.
Without knowing when each city is founded, game speed and difficulty, it's hard to "do the math" (which I'm sure you understand). That is why I said "given enough barbarians". Obviously, if you're playing on a small map and/or you have no barbarians around you, then adopting honor is going to be a waste. If you're playing on a larger map and have open space around you, it's going to be more viable given there will invariably be more barbarians to kill.
Why? Once again, it's about opportunity costs. You're comparing "opening with honor to getting secularism sooner", whilst ignoring the fact that such a view is overly simplistic. IF, for example, you CAN get a tradition finisher SOONER by adopting honor, AND you value finishing tradition SOONER MORE than getting secularism SOONER, then it MAKES SENSE to forego the future payoff of ultimately delaying the rationalism tree SOONER, whatever that might be, for payoff TODAY. If, for example, you'd rather get tradition finished "X" turns sooner than you otherwise could and you are able to, AND you believe that's worth more than adopting secularism a few turns earlier down the road, then it makes sense to do so.
Considering yo will probably not farm barbarrian before T30ish there is no way you're going to generate 885 in 50 turns
Without knowing when each city is founded, game speed and difficulty, it's hard to "do the math" (which I'm sure you understand).
No love for Temple of Artemis? Quite possible to grab on a good start. Sure, it's a bit hit and miss, but not as impossible as GL etc
Except you need to be settling at the time when you'd have to build ToA.
Without worker steals, you're usually looking at something like...
1. Scout
Order of next three may change depending on game, Shrine may not be built if there's not a promising pantheon.
2. Scout
3. Monument
4. Shrine
5. Worker
6. Settler
7. Settler
Even if you remove the hard built worker and have an amazing start and have amazing luck with ruins, you're probably not able to start ToA until turn 30+.
Would you replace granary for shrine since you get even more food that way?
Are you suggesting 110 brutes is an unrealistic goal? Just turn on raging barbs.
Except you need to be settling at the time when you'd have to build ToA.
Without worker steals, you're usually looking at something like...
1. Scout
Order of next three may change depending on game, Shrine may not be built if there's not a promising pantheon.
2. Scout
3. Monument
4. Shrine
5. Worker
6. Settler
7. Settler
Even if you remove the hard built worker and have an amazing start and have amazing luck with ruins, you're probably not able to start ToA until turn 30+.
Actually an early ToA can be achieved by turn 30 with quick worker steals. Just go Scout Monument ToA. With a fast enough worker stealing you can chop some forest to speed it up.
Got it on turn 26 in the Aztec DCL for example.
Similarly Stonehenge is one of the first to go as well.
How many times have you tried Stonehenge since the fall patch? I used to get it pretty regularly, but not since this past Halloween!
Other than a Salt start, do you have any tips? I think I would need a worker steal and three forests for chopping to have any chance.