Gokudo01
Emperor
I've got an issue with production buildings : they are better with super productive city than with production starved city. If you are working 2 copper mines, 1 iron mine and 2 normal mine, Forge is super efficient and pays for itself really fast. If your city is kind of struggling, you better invest your hammer in culture to get those progress/authority policy running, baby
1-Workshop :
Even If you kept some forest and you have the population to work an extra-specialist, the building takes a long time before giving some fruits.
at medieval, if you are working 3 forest tiles and the engineer slot, the building brings 3 + 3(5 if you have already got machinery ) + 2.
You will get 8(10) productions per turn from it.
Problem : it costs 350 hammers which means that it will take 43(35) turns to pay for himself.
The building is only worth if you crave for those 3 engineer points and/or you can't already trade production and want to do it.
If you are able to export lots of hammer with many internal trade routes, the building can be almost fine but it can only be useful in one or two cities.
So unless you've got maya/brazil and cities with fur/Truffles and deer everywhere, workshop is always not worth the investment outside of your capital/holy city.
2 - Caravansary :
I don't even think I need to explain what is wrong with caravansary.
I think it should be changed to be national wonder which requires market and make it affect every city.
Migrate the luxury bonus to market and arena.
3 - Stable :
Like the three musketeers, there is one more which isn't in the title.
It's not a secret, stable has been been a terrible building for a long time. extremely inefficient, super super super super niche. Get semi useless around modern era.
I think the yields should be slightly tweaked and the bonus should affect MELEE and MOUNTED.
So what do you think about those 3 buildings ?
And thanks so much for reading it to the end
1-Workshop :
Even If you kept some forest and you have the population to work an extra-specialist, the building takes a long time before giving some fruits.
at medieval, if you are working 3 forest tiles and the engineer slot, the building brings 3 + 3(5 if you have already got machinery ) + 2.
You will get 8(10) productions per turn from it.
Problem : it costs 350 hammers which means that it will take 43(35) turns to pay for himself.
The building is only worth if you crave for those 3 engineer points and/or you can't already trade production and want to do it.
If you are able to export lots of hammer with many internal trade routes, the building can be almost fine but it can only be useful in one or two cities.
So unless you've got maya/brazil and cities with fur/Truffles and deer everywhere, workshop is always not worth the investment outside of your capital/holy city.
2 - Caravansary :
I don't even think I need to explain what is wrong with caravansary.
I think it should be changed to be national wonder which requires market and make it affect every city.
Migrate the luxury bonus to market and arena.
3 - Stable :
Like the three musketeers, there is one more which isn't in the title.
It's not a secret, stable has been been a terrible building for a long time. extremely inefficient, super super super super niche. Get semi useless around modern era.
I think the yields should be slightly tweaked and the bonus should affect MELEE and MOUNTED.
So what do you think about those 3 buildings ?
And thanks so much for reading it to the end