WackenOpenAir
Deity
No i dont really bribe anything.
Difference might be, i always play GOTM. They arent usually deity and even if they are, they dont put you in boxed in possitions.
If its not deity, it doesnt take very long before you outpower them economically.
Not that i wait for that though. I usually send one of my first units (scout/warrior) to steal my neighbors worker as soon as one is available and ill steal more when they have more.
Its usually emperor-immortal though.
Also, it is very rare that i dont build a city on a hill. And your city gets 50% with a unit inside under tradition.
Then, shoot the right units. While the common knowledge in any strategy game is to kill a unit completely before attacking another one, that is only what i do with their ranged units. After that, i just damage their melee units a bit so that attacking my city is suicide for them. (which is 1 shot after they have already attacked my city once)
If you have a deity start where you are boxed in little territory between agressive AIs it is different yes.
But i look on such situations as situations where i deviate from the standard approach while the standard approach is to focus on growth with minimal units. I think that is important, you want to outgrow your competition, and the approach for that is to just have enough units to be able to survive a possible attack, not building lots of units because units are supposed to be good.
What is enough units depends on the situation although up to emperor level, you definately dont need any more units than you want to defend your workers and settlers against barbs (which 2 scouts and 1 warrior can do fine if your scouts get back home, if they dont come back home, 1 or 2 archers) On immortal i think it is super rare that you will need any more than this. On deity sometimes you might i guess.
Difference might be, i always play GOTM. They arent usually deity and even if they are, they dont put you in boxed in possitions.
If its not deity, it doesnt take very long before you outpower them economically.
Not that i wait for that though. I usually send one of my first units (scout/warrior) to steal my neighbors worker as soon as one is available and ill steal more when they have more.
Its usually emperor-immortal though.
Also, it is very rare that i dont build a city on a hill. And your city gets 50% with a unit inside under tradition.
Then, shoot the right units. While the common knowledge in any strategy game is to kill a unit completely before attacking another one, that is only what i do with their ranged units. After that, i just damage their melee units a bit so that attacking my city is suicide for them. (which is 1 shot after they have already attacked my city once)
If you have a deity start where you are boxed in little territory between agressive AIs it is different yes.
But i look on such situations as situations where i deviate from the standard approach while the standard approach is to focus on growth with minimal units. I think that is important, you want to outgrow your competition, and the approach for that is to just have enough units to be able to survive a possible attack, not building lots of units because units are supposed to be good.
What is enough units depends on the situation although up to emperor level, you definately dont need any more units than you want to defend your workers and settlers against barbs (which 2 scouts and 1 warrior can do fine if your scouts get back home, if they dont come back home, 1 or 2 archers) On immortal i think it is super rare that you will need any more than this. On deity sometimes you might i guess.