inthesomeday
Immortan
- Joined
- Dec 12, 2015
- Messages
- 2,798
Expo= expand.
I haven't watched but as to comment on the build order mentioned in the OP, there's too many libraries and too few settlers. I'd say instead of the worker just nick one off a city state. Also, a second scout may be necessary depending on the map type and size. Library way way too early, meaning you're also getting writing tech way too early. Better to go pottery, animal husbandry, mining, bronze working, that way you can get strategic resources which give you more good tiles to work. During settler production, manually lock tiles-- something you should always do anyway-- to work production and gold, food is extremely inefficient while building settlers and you can't starve. I believe the conversion is 4 apples to one hammer during settlers, rounding down, though I'm not certain on that. Usually though moving from, say, a 2 1 tile to a 1 1 2 tile doesn't affect the number of turns until the settler is completed, and the gold during settler building is crucial for future crisis times in case you start to run low; when not building settlers, food is priority with a mix of production, but during settler building it goes production then gold then food, though gold edges out production if the number of turns doesn't change. Usually unless you're very good at rapid math it takes a couple tries with comparisons to get down what works best for turn time and gold, but it's always worth the time to save some turns or make some money.
I haven't watched but as to comment on the build order mentioned in the OP, there's too many libraries and too few settlers. I'd say instead of the worker just nick one off a city state. Also, a second scout may be necessary depending on the map type and size. Library way way too early, meaning you're also getting writing tech way too early. Better to go pottery, animal husbandry, mining, bronze working, that way you can get strategic resources which give you more good tiles to work. During settler production, manually lock tiles-- something you should always do anyway-- to work production and gold, food is extremely inefficient while building settlers and you can't starve. I believe the conversion is 4 apples to one hammer during settlers, rounding down, though I'm not certain on that. Usually though moving from, say, a 2 1 tile to a 1 1 2 tile doesn't affect the number of turns until the settler is completed, and the gold during settler building is crucial for future crisis times in case you start to run low; when not building settlers, food is priority with a mix of production, but during settler building it goes production then gold then food, though gold edges out production if the number of turns doesn't change. Usually unless you're very good at rapid math it takes a couple tries with comparisons to get down what works best for turn time and gold, but it's always worth the time to save some turns or make some money.