gdwitt
Prince
I've been playing Vanilla bnw with IGE for testing.
I've found that after the latest patch, that
Building_ResourceYieldChanges and <Building_YieldModifiers>
in the Building folder no longer work.
I've tested this multiple times with and without mods.
However, Building_YieldChangesPerPop and building yield changes are working as usual.
For ex. a granary gives 2 food but no boost to bananas or deer or wheat.
Libraries add .5 science per pop.
But the workshops do nothing when they should be boosting production by 10%. I believe they add 1 yield from the yield change table.
My log files show nothing new or alarming, just the long list of failed name tags.
I would guess that some internal calculation mechanism is lacking.
I've deleted game files and redownloaded the game twice from Steam as well.
How could I figure out what's going on?
I appreciate your help.
I can post logs if you wish, but there is nothing new happening in them.
I've found that after the latest patch, that
Building_ResourceYieldChanges and <Building_YieldModifiers>
in the Building folder no longer work.
I've tested this multiple times with and without mods.
However, Building_YieldChangesPerPop and building yield changes are working as usual.
For ex. a granary gives 2 food but no boost to bananas or deer or wheat.
Libraries add .5 science per pop.
But the workshops do nothing when they should be boosting production by 10%. I believe they add 1 yield from the yield change table.
My log files show nothing new or alarming, just the long list of failed name tags.
I would guess that some internal calculation mechanism is lacking.
I've deleted game files and redownloaded the game twice from Steam as well.
How could I figure out what's going on?
I appreciate your help.
I can post logs if you wish, but there is nothing new happening in them.