Sole Survivor
Chieftain
- Joined
- Sep 7, 2016
- Messages
- 11
Your Earth map is my favorite (also the most downloaded on Workshop..?), hope to see it appear in Civ VI with random resource placementThe Dale map was the first Civ5 map I modified back in 2010, so I'd like to suggest my version to you and Gedemon for addition. I added rivers, TSL, resources etc. and made it more eye pleasing for Atlas addicts. If you're interested, I would revisit and adjust it once more.
In YnAMP, it could simply be called "Small Earth Map", as in some areas (like Europe) there's hardly any room for more than the Civ capital. This would be interesting in the new game, though. One city can easily pass for a nation in Civ6, with its large-scale city district system (something that previous game instances could not deliver).
Your Earth map is my favorite (also the most downloaded on Workshop..?), hope to see it appear in Civ VI with random resource placement
Just started a new game with Alpha.7 and the end turn wait has drastically increased (10 Civs, Giant Earth Map).
Going back to .6 for now.
I seem to have an issue with the map... I know it's still in an early stage of development, but since my search in this topic didn't really come up with anything, I'm assuming it might not be a bug in general, so there might be something wrong with my system that could be fixed. I'll try describing it here, maybe some of you guys have an idea.
At the end of turn 84, when the next turn is being calculated, the game always seems to calculate the new turn for about 2-4 seconds, and then crashes to desktop.
I'm playing as Japan on the Giant Earth Map with the medium rule set, the map size set to enormous and a total of 16 civs, with no barbarians and no tribal villages.
I'm running a Windows 10 Anniversary 64bit OS on a Samsung Evo 850 SSD with an i7-5820k OCed at 4.0GHz with 16GB of RAM and a Zotac 980ti AMP Extreme.
Up until now, the mod had been running smoothly, with very little loading times between turns and no noticable problems.
I don't think anything I've done with my faction during the turn could have caused the problem, since by the end of the turn nothing gets built, no units really move and nothing really is happening with my faction. There is an Indian Hindu apostle coming into view that wasn't there before though (problably to backstab my good ol' Japan-friendly Shinto buddies in Seoul) , shortly before the crash happens, so I don't know if that has anything to do with.... well, anything.
I'll include the exe.dmp here, not sure if that's of any use...
So... If you need any more info or if any of you guys might have any ideas how to solve this, I'd greatly appreciate it... I'd really love to continue my game on this amazing map, it's been such fun until now. =)
Giant Earth with 20 civs crashes as japan at turn 137/138 with disabled. See Lua attached.
ATM I can only help for problems during the map creation (IE at first launch of a new game)Hi and thanks for the mod. Unfortunately I'm crashing at turn 31/32 with Japan on the Greatest Earth map, 20 civs and medium ruleset. Here's my lua.log.
Already in the "to do" listYou are great ....
Also has not yet possibility to change name of the city ?
It's too bad because have a extraordinary map (thanks thanks thanks) and not being aple to bénefit fully her .... It's overwhelming !!
Because "La Rochelle" at the place to Rome or "Marseille" at the place to Londres it's not funny ... but humorous so.
yes.Are you planning on giving civs there correct starting location based on their leader's capital? Currently St Petersburg is in Moscow, Aachen is in Berlin and Cairo is in Mecca, just to name a few. Although it could cause issues with Egypt/Arabia and if Greece appears twice.
Do you which is the other mod ?For some bizarre reason the game is no longer detecting any version of this mod for me after I installed the .7 version. No matter which version of the mod Im using or even completely re-installing civ 6 the mod dosent appear in the additional content menu for me. Its strange as the modding.log shows the game finding and loading the mod, but not adding a status line like the other mods
EDIT: I was able to get the mod to work by changing the mod id, I guess another mod I had was created from the same base file or something
See "known issues" in FP, workaround ATM is to select another size (any) while you have a standard map script selected.Launching GEM was not given map size option and was unable to select more than 8 civs. I used latest version and deleted the previous version folder before install.
Your Earth map is my favorite (also the most downloaded on Workshop..?), hope to see it appear in Civ VI with random resource placement
Do you which is the other mod ?
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Hi and thanks for the mod. Unfortunately I'm crashing at turn 31/32 with Japan on the Greatest Earth map, 20 civs and medium ruleset. Here's my lua.log.
I had one game where the continents were correct, then never again. I think the continent names are just random and I had luck once.I play as China, giant earth, alpha 7. My capital is Asia, where it should be, but it says continet: Antarctica. And when I occupied Hong Kong, it said you discovered a new continet: Africa.
Is this only my case or this will be fixed?
Okay, I guess we're at least 3 people here now with the same problem. And it seems to be a problem with Japan, we all have that in common. I guess at least we're getting somewhere... ^^
Are your crashes already on the Alpha .7 of the map with the reworked Japan?
I had the game crash with japan at turn 138, no matter the amount of reloads it didn't change anything. Even reloading earlier saves still made the game crash at turn 138.
So I started a complete new japan game with the same rule sets and: It doesn't crash at that turn and I can just keep playing. I have no idea what the reason could be but the reason probably has to lie somewhere in the map generation I would assume ... Maybe there is a tile somewhere that gets created sometimes that crashes the game if the ai settles it? Who the hell knows...
to be honest I don't really feel like playing that game anymore since I just build stuff to get through the turns without thinking too much about it ...Yeah, that seems possible. But since the game crashes on different turns for all of us, ranging from around 30 to around 200, the crash might still happen even for your new game. Give us a heads up if you manage to complete the game without crashing, yeah? =)
See the to do list in FP.I play as China, giant earth, alpha 7. My capital is Asia, where it should be, but it says continet: Antarctica. And when I occupied Hong Kong, it said you discovered a new continet: Africa.
Is this only my case or this will be fixed?
I'd like to see the savegames with Japan, it's always on the greatest earth map ?
See the to do list in FP.