TheBirdMan
Prince
I have long time ago learned about the..... should I call it...... double naming of the techs, that leads to Islam (Religious_Law and Theocracy).
But that there might be some more "shortcuts or cross-over" somewhere in the code - that is new to me. Screenshots shown below tells me, that some ideas have been tested in some dark hours back in time - rejected, but not totally removed from the game.
I have never-never seen anything like those before - but I'm sure, that if I hadn't tried to rearrage some of the religious techs in the techtree for my spinn-off, I would never have seen them. This it not shomething, the gameengine itself has made out of nothing - but what is/was this????
Yes, here you can actually choose 2 times in the same turn - but sometimes you "only" get 3 options and can "only" choose 1 time.
Ohhh, and one thing more. Above has also learned me to keep my small nasty fingers away from the religious techs and "just" make the other changes I wanted to do in my spinn-off. Because when I try to include changes related to religion, the game will crash already in the early game. And - just in case - only to make very few changes and then test them. Then make a few more changes and...... etc. etc., even though this will take oceans of time.
But that there might be some more "shortcuts or cross-over" somewhere in the code - that is new to me. Screenshots shown below tells me, that some ideas have been tested in some dark hours back in time - rejected, but not totally removed from the game.
I have never-never seen anything like those before - but I'm sure, that if I hadn't tried to rearrage some of the religious techs in the techtree for my spinn-off, I would never have seen them. This it not shomething, the gameengine itself has made out of nothing - but what is/was this????
Spoiler What do you wish to call it :
Yes, here you can actually choose 2 times in the same turn - but sometimes you "only" get 3 options and can "only" choose 1 time.
Ohhh, and one thing more. Above has also learned me to keep my small nasty fingers away from the religious techs and "just" make the other changes I wanted to do in my spinn-off. Because when I try to include changes related to religion, the game will crash already in the early game. And - just in case - only to make very few changes and then test them. Then make a few more changes and...... etc. etc., even though this will take oceans of time.