digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
I have decided that so many people in the GD threads are complaining about something is wrong. However, there are so many complaints from different people, it is difficult to see what the main problems are... practically EVERYTHING in CiV has people crying "This sucks", every gameplay feature, and every balance issue, and every unit. Therefore, I have decided to make this thread to
A) Maybe be a guide to devs to see what things the community wants changed ASAP
and
B) Do so in a way that ignores all the people who don't see CiV for what it *can* be, and instead just like complaining and trolling.
So, in short: Write up 5 improvements you would like to see in core CiV (IE. without mods), which you would like to see the devs work on ASAP. Ideally, once you have these 5 things done, you would find Civ V better than Civ IV, or at the very least, it would be equal in gameplay value.
My 5 requests:
#1: Ships can destroy only one embarked unit per turn.
#2: Improved naval AI (IE. Able to launch amphibious strikes in one large wave at once, instead of coming in in drips and drabs)
#3: Increased penalties for large empires. A small (5%?) multiplicative research penalty could be applied per city. This means your country with 20 cities will have 266% cost techs, while the three city cultural win will have just 116% cost techs. Production should not be penalized for large civs (I *HATED* that in Civ III), but gold might be another good candidate. The happiness penalty is already pretty good, but not enough to prevent steam-rolling civs.
#4: I would argue for better combat AI in general, but if I asked for that, it would take the devs 10 years before it would be on par with a human >.> Instead, I ask for AI cities to have three times as many HP when a human is fighting it. This would stop the cheesy "Build 5 horsemen, raze the world" victory condition, and the human player would have to besiege the AI for several turns, and fight off counter-attacks.
#5: Better balanced social policy trees. Honor, for one, is one of the most OP trees there is, having the most powerful effects, and those effects being those which everyone needs. However, the others are specialized (which is good), but have much weaker effects. Honor should be nerfed (as it is a generalist's social policy tree, as everyone needs a good military), but the others should be buffed (especially Liberty, Tradition, Piety, Commerce, and Order), and made more specialized. All trees have one or two powerful abilities, but the others are almost useless.
So what are your 5 suggestions? If you have more than 5 ... don't bother posting please We need to provide constructive criticism, and ideas for the devs to focus on to please the community, rather than just wild ranting about everything in the game.
A) Maybe be a guide to devs to see what things the community wants changed ASAP
and
B) Do so in a way that ignores all the people who don't see CiV for what it *can* be, and instead just like complaining and trolling.
So, in short: Write up 5 improvements you would like to see in core CiV (IE. without mods), which you would like to see the devs work on ASAP. Ideally, once you have these 5 things done, you would find Civ V better than Civ IV, or at the very least, it would be equal in gameplay value.
My 5 requests:
#1: Ships can destroy only one embarked unit per turn.
#2: Improved naval AI (IE. Able to launch amphibious strikes in one large wave at once, instead of coming in in drips and drabs)
#3: Increased penalties for large empires. A small (5%?) multiplicative research penalty could be applied per city. This means your country with 20 cities will have 266% cost techs, while the three city cultural win will have just 116% cost techs. Production should not be penalized for large civs (I *HATED* that in Civ III), but gold might be another good candidate. The happiness penalty is already pretty good, but not enough to prevent steam-rolling civs.
#4: I would argue for better combat AI in general, but if I asked for that, it would take the devs 10 years before it would be on par with a human >.> Instead, I ask for AI cities to have three times as many HP when a human is fighting it. This would stop the cheesy "Build 5 horsemen, raze the world" victory condition, and the human player would have to besiege the AI for several turns, and fight off counter-attacks.
#5: Better balanced social policy trees. Honor, for one, is one of the most OP trees there is, having the most powerful effects, and those effects being those which everyone needs. However, the others are specialized (which is good), but have much weaker effects. Honor should be nerfed (as it is a generalist's social policy tree, as everyone needs a good military), but the others should be buffed (especially Liberty, Tradition, Piety, Commerce, and Order), and made more specialized. All trees have one or two powerful abilities, but the others are almost useless.
So what are your 5 suggestions? If you have more than 5 ... don't bother posting please We need to provide constructive criticism, and ideas for the devs to focus on to please the community, rather than just wild ranting about everything in the game.